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Commit 33553279 authored by Paul Tvete's avatar Paul Tvete
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Fix things moved to the Qt:: namespace

parent 2cbda78a
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......@@ -128,9 +128,9 @@ void CannonField::paintEvent( QPaintEvent *e )
if ( updateR.intersects( barrierRect() ) )
paintBarrier( &p );
if ( gameEnded ) {
p.setPen( black );
p.setPen( Qt::black );
p.setFont( QFont( "Courier", 48, QFont::Bold ) );
p.drawText( rect(), AlignCenter, "Game Over" );
p.drawText( rect(), Qt::AlignCenter, "Game Over" );
} else {
if ( shooting && updateR.intersects( shotRect() ) )
paintShot( &p );
......@@ -142,7 +142,7 @@ void CannonField::paintEvent( QPaintEvent *e )
void CannonField::mousePressEvent( QMouseEvent *e )
{
if ( e->button() != LeftButton )
if ( e->button() != Qt::LeftButton )
return;
if ( barrelHit( e->pos() ) )
barrelPressed = true;
......@@ -163,7 +163,7 @@ void CannonField::mouseMoveEvent( QMouseEvent *e )
void CannonField::mouseReleaseEvent( QMouseEvent *e )
{
if ( e->button() == LeftButton )
if ( e->button() == Qt::LeftButton )
barrelPressed = false;
}
......@@ -175,22 +175,22 @@ void CannonField::stopShooting()
void CannonField::paintShot( QPainter *p )
{
p->setBrush( black );
p->setPen( NoPen );
p->setBrush( Qt::black );
p->setPen( Qt::NoPen );
p->drawRect( shotRect() );
}
void CannonField::paintTarget( QPainter *p )
{
p->setBrush( red );
p->setPen( black );
p->setBrush( Qt::red );
p->setPen( Qt::black );
p->drawRect( targetRect() );
}
void CannonField::paintBarrier( QPainter *p )
{
p->setBrush( yellow );
p->setPen( black );
p->setBrush( Qt::yellow );
p->setPen( Qt::black );
p->drawRect( barrierRect() );
}
......@@ -205,8 +205,8 @@ void CannonField::paintCannon( QPainter *p )
pix.fill( this, cr.topLeft() );
tmp.begin( &pix );
tmp.setBrush( blue );
tmp.setPen( NoPen );
tmp.setBrush( Qt::blue );
tmp.setPen( Qt::NoPen );
tmp.translate( 0, pix.height() - 1 );
tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
......
......@@ -66,8 +66,8 @@ GameBoard::GameBoard( QWidget *parent, const char *name )
QLabel *shotsLeftL = new QLabel( "SHOTS LEFT", this, "shotsleftLabel" );
QAccel *accel = new QAccel( this );
accel->connectItem( accel->insertItem( Key_Space), this, SLOT(fire()) );
accel->connectItem( accel->insertItem( Key_Q), qApp, SLOT(quit()) );
accel->connectItem( accel->insertItem( Qt::Key_Space), this, SLOT(fire()) );
accel->connectItem( accel->insertItem( Qt::Key_Q), qApp, SLOT(quit()) );
quit->setGeometry( 10, 10, 75, 30 );
angle->setGeometry( 10, quit->y() + quit->height() + 10, 75, 130 );
......
......@@ -33,7 +33,7 @@ void LCDRange::init()
QScrollBar::Horizontal, // orientation
this, "scrollbar" );
label = new QLabel( this, "label" );
label->setAlignment( AlignCenter );
label->setAlignment( Qt::AlignCenter );
connect( sBar, SIGNAL(valueChanged(int)), lcd, SLOT(display(int)) );
connect( sBar, SIGNAL(valueChanged(int)), SIGNAL(valueChanged(int)) );
......
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