Loading t14/cannon.cpp +7 −7 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees ) if ( ang == degrees ) return; ang = degrees; repaint( cannonRect(), false ); update( cannonRect() ); emit angleChanged( ang ); } Loading Loading @@ -72,10 +72,10 @@ void CannonField::newTarget() QTime midnight( 0, 0, 0 ); srand( midnight.secsTo(QTime::currentTime()) ); } erase( targetRect() ); update( targetRect() ); target = QPoint( 200 + rand() % 190, 10 + rand() % 255 ); repaint( targetRect() ); update( targetRect() ); } void CannonField::setGameOver() Loading @@ -85,7 +85,7 @@ void CannonField::setGameOver() if ( shooting ) stopShooting(); gameEnded = true; repaint(); update(); } void CannonField::restartGame() Loading @@ -93,12 +93,12 @@ void CannonField::restartGame() if ( shooting ) stopShooting(); gameEnded = false; repaint(); update(); } void CannonField::timerEvent( QTimerEvent * ) { erase( shotRect() ); update( shotRect() ); timerCount++; QRect shotR = shotRect(); Loading @@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * ) emit missed(); return; } repaint( shotR, false ); update( shotR ); } void CannonField::paintEvent( QPaintEvent *e ) Loading Loading
t14/cannon.cpp +7 −7 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees ) if ( ang == degrees ) return; ang = degrees; repaint( cannonRect(), false ); update( cannonRect() ); emit angleChanged( ang ); } Loading Loading @@ -72,10 +72,10 @@ void CannonField::newTarget() QTime midnight( 0, 0, 0 ); srand( midnight.secsTo(QTime::currentTime()) ); } erase( targetRect() ); update( targetRect() ); target = QPoint( 200 + rand() % 190, 10 + rand() % 255 ); repaint( targetRect() ); update( targetRect() ); } void CannonField::setGameOver() Loading @@ -85,7 +85,7 @@ void CannonField::setGameOver() if ( shooting ) stopShooting(); gameEnded = true; repaint(); update(); } void CannonField::restartGame() Loading @@ -93,12 +93,12 @@ void CannonField::restartGame() if ( shooting ) stopShooting(); gameEnded = false; repaint(); update(); } void CannonField::timerEvent( QTimerEvent * ) { erase( shotRect() ); update( shotRect() ); timerCount++; QRect shotR = shotRect(); Loading @@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * ) emit missed(); return; } repaint( shotR, false ); update( shotR ); } void CannonField::paintEvent( QPaintEvent *e ) Loading