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Commit 5f41df57 authored by Paul Tvete's avatar Paul Tvete
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Fix repaint logic

Nowadays everything is buffered and composed, so we have to request that
the widget should be repainted later.
parent 10ff385c
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......@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees )
return;
ang = degrees;
repaint( cannonRect(), false );
update( cannonRect() );
emit angleChanged( ang );
}
......@@ -72,10 +72,10 @@ void CannonField::newTarget()
QTime midnight( 0, 0, 0 );
srand( midnight.secsTo(QTime::currentTime()) );
}
erase( targetRect() );
update( targetRect() );
target = QPoint( 200 + rand() % 190,
10 + rand() % 255 );
repaint( targetRect() );
update( targetRect() );
}
void CannonField::setGameOver()
......@@ -85,7 +85,7 @@ void CannonField::setGameOver()
if ( shooting )
stopShooting();
gameEnded = true;
repaint();
update();
}
void CannonField::restartGame()
......@@ -93,12 +93,12 @@ void CannonField::restartGame()
if ( shooting )
stopShooting();
gameEnded = false;
repaint();
update();
}
void CannonField::timerEvent( QTimerEvent * )
{
erase( shotRect() );
update( shotRect() );
timerCount++;
QRect shotR = shotRect();
......@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
emit missed();
return;
}
repaint( shotR, false );
update( shotR );
}
void CannonField::paintEvent( QPaintEvent *e )
......
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