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Commit c5364f8c authored by Tomi Korpipää's avatar Tomi Korpipää
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Update kria cluster for OpenGL runtime 2.4

parent 6a9b16c5
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<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="5" >
<UIP version="6" >
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<Material id="Interior" name="Interior" blendmode="Normal" diffuse="0.64 0.64 0.64 1" emissivepower="0" importid="Interior" opacity="100" specularamount="0" specularroughness="9.60784" />
<Model id="body" variants="" name="body" importid="body" orientation="Right Handed" position="0 0 0" rotation="1.51661e-21 0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="../meshes/Car/meshes/body.mesh" >
<Material id="lambert2" name="lambert2" blendmode="Normal" diffuse="1 1 1 1" emissivepower="0" importid="lambert2" opacity="100" specularamount="0" >
<Image id="lambert2_normalmap" />
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<Model id="Wheel_Back_Left" variants="" name="Wheel_Back_Left" importid="Wheel_Back_Left" orientation="Right Handed" position="86.6948 114.27 -34.7378" rotation="90 -1.34352e-13 180" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<ReferencedMaterial id="Wheel_001" name="Wheel" />
</Model>
<Model id="Wheel_Back_Right" variants="" name="Wheel_Back_Right" importid="Wheel_Back_Right" orientation="Right Handed" position="-89.4333 114.27 -34.7378" rotation="90 -0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<Material id="Wheel" name="Wheel" blendmode="Normal" diffuse="0.64 0.64 0.64" emissivepower="0" importid="Wheel" opacity="100" specularamount="0" specularroughness="9.60784" >
<Model id="Wheel_Back_Right" variants="" name="Wheel_Back_Right" importid="Wheel_Back_Right" orientation="Right Handed" position="-89.4333 114.27 -34.7378" rotation="90 0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<Material id="Wheel" name="Wheel" blendmode="Normal" diffuse="0.64 0.64 0.64 1" emissivepower="0" importid="Wheel" opacity="100" specularamount="0" specularroughness="9.60784" >
<Image id="Wheel_specularreflection" />
<Image id="Wheel_specularmap" />
<Image id="Wheel_normalmap" />
</Material>
</Model>
<Model id="Wheel_Front_Left" variants="" name="Wheel_Front_Left" importid="Wheel_Front_Left" orientation="Right Handed" position="86.6948 -145.909 -34.7378" rotation="90 -1.34352e-13 180" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<Model id="Wheel_Front_Left" variants="" name="Wheel_Front_Left" importid="Wheel_Front_Left" orientation="Right Handed" position="86.6948 -145.909 -34.7378" rotation="90 -1.34352e-13 180" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<ReferencedMaterial id="Wheel_002" name="Wheel" />
</Model>
<Model id="Wheel_Front_Right" variants="" name="Wheel_Front_Right" importid="Wheel_Front_Right" orientation="Right Handed" position="-89.4333 -145.909 -34.7378" rotation="90 -0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<Model id="Wheel_Front_Right" variants="" name="Wheel_Front_Right" importid="Wheel_Front_Right" orientation="Right Handed" position="-89.4333 -145.909 -34.7378" rotation="90 0 0" rotationorder="XYZr" scale="38.1413 38.1413 38.1413" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<ReferencedMaterial id="Wheel_003" name="Wheel" />
</Model>
</Model>
......@@ -50,33 +53,33 @@
</Graph>
<Logic >
<State name="Master Slide" component="#Scene" >
<Add ref="#Layer" disabledepthprepass="False" multisampleaa="None" />
<Add ref="#Layer" disabledepthprepass="True" multisampleaa="None" />
<Add ref="#Camera" clipfar="1000" clipnear="700" fov="13" position="0 242 -600" rotation="17 0 0" />
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<Add ref="#Car" name="Car" importfile="../meshes/Car/Car.import" position="0 -24.7187 194" rotation="0 40 0" sourcepath="../meshes/Car/Car.import" />
<Add ref="#Car_001" importfile="../meshes/Car/Car.import" shadowcaster="False" sourcepath="../meshes/Car/meshes/Car.mesh" >
<AnimationTrack property="position.x" type="EaseInOut" >0 0 100 100 2.971 -0.586441 100 100 8 0 100 100</AnimationTrack>
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<AnimationTrack property="position.z" type="EaseInOut" >0 3 100 100 2.971 -4.86288 100 100 8 3 100 100</AnimationTrack>
<AnimationTrack property="rotation.x" type="EaseInOut" >0 -90 0 0 8 -90 0 0</AnimationTrack>
<AnimationTrack property="rotation.y" type="EaseInOut" >0 -0 0 0 8 360 0 0</AnimationTrack>
<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 360 0 0</AnimationTrack>
<AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
</Add>
<Add ref="#Brakes" importfile="../meshes/Car/Car.import" />
<Add ref="#SmallDetails" diffuse="0 0 0" importfile="../meshes/Car/Car.import" />
<Add ref="#Seats" diffuse="1 1 1" diffusemap="#Seats_diffusemap" importfile="../meshes/Car/Car.import" normalmap="#Seats_normalmap" />
<Add ref="#SmallDetails" diffuse="0 0 0 1" importfile="../meshes/Car/Car.import" />
<Add ref="#Seats" diffuse="1 1 1 1" diffusemap="#Seats_diffusemap" importfile="../meshes/Car/Car.import" normalmap="#Seats_normalmap" />
<Add ref="#Seats_diffusemap" sourcepath="../meshes/Car/maps/Seats_diffuse.jpg" />
<Add ref="#Seats_normalmap" sourcepath="../meshes/Car/maps/Seats_normal.jpg" />
<Add ref="#Glass" diffuse="0.42417 0.530648 0.639994" fresnelPower="10" importfile="../meshes/Car/Car.import" opacity="59.2593" specularamount="3" specularreflection="#Glass_specularreflection" specularroughness="0.06094" speculartint="0.388235 0.388235 0.388235" />
<Add ref="#Glass" diffuse="0.42417 0.530648 0.639994 1" fresnelPower="10" importfile="../meshes/Car/Car.import" opacity="59.2593" specularamount="3" specularreflection="#Glass_specularreflection" specularroughness="0.06094" speculartint="0.388235 0.388235 0.388235 1" />
<Add ref="#Glass_specularreflection" mappingmode="Environmental Mapping" sourcepath="Gauges/maps/environment.jpg" />
<Add ref="#CarBottom" diffuse="0.101961 0.101961 0.101961" importfile="../meshes/Car/Car.import" shaderlighting="None" />
<Add ref="#Interior" diffuse="0.0901961 0.0901961 0.0901961" importfile="../meshes/Car/Car.import" />
<Add ref="#CarBottom" diffuse="0.101961 0.101961 0.101961 1" importfile="../meshes/Car/Car.import" shaderlighting="None" />
<Add ref="#Interior" diffuse="0.0901961 0.0901961 0.0901961 1" importfile="../meshes/Car/Car.import" />
<Add ref="#body" importfile="../meshes/Car/Car.import" shadowcaster="False" />
<Add ref="#lambert2" bumpamount="1" controlledproperty="$displayColor diffuse" diffuse="0.870588 0 0" fresnelPower="5" importfile="../meshes/Car/Car.import" ior="0.3" normalmap="#lambert2_normalmap" opacity="100" specularamount="30" specularmodel="KWard" specularroughness="0.05" speculartint="1 1 1" />
<Add ref="#lambert2_normalmap" sourcepath="Car/maps/outUV_normals.png" />
<Add ref="#lambert2" bumpamount="1" controlledproperty="$displayColor diffuse" diffuse="0.870588 0 0 1" fresnelPower="5" importfile="../meshes/Car/Car.import" ior="0.3" normalmap="#lambert2_normalmap" opacity="100" specularamount="30" specularmodel="KWard" specularroughness="0.05" speculartint="1 1 1 1" />
<Add ref="#lambert2_normalmap" sourcepath="../meshes/Car/maps/outUV_normals.png" />
<Add ref="#Wheel_Back_Left" importfile="../meshes/Car/Car.import" scale="90 38.141 38.141" shadowcaster="False" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
<AnimationTrack property="rotation.x" type="EaseInOut" >0 720 0 0 8 0 0 0</AnimationTrack>
<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 -0 0 0</AnimationTrack>
<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
<AnimationTrack property="rotation.z" type="EaseInOut" >0 180 0 0 8 180 0 0</AnimationTrack>
</Add>
<Add ref="#Wheel_001" name="Wheel" referencedmaterial="#Wheel" />
......@@ -85,8 +88,8 @@
<AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
<AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 8 0 0 0</AnimationTrack>
</Add>
<Add ref="#Wheel" bumpamount="1" diffuse="0.164706 0.164706 0.164706" importfile="../meshes/Car/Car.import" normalmap="#Wheel_normalmap" specularamount="2" specularmap="#Wheel_specularmap" specularreflection="#Wheel_specularreflection" specularroughness="0.21079" speculartint="0.592157 0.592157 0.592157" />
<Add ref="#Wheel_specularreflection" mappingmode="Environmental Mapping" sourcepath="Gauges/maps/environment.jpg" />
<Add ref="#Wheel" bumpamount="1" diffuse="0.164706 0.164706 0.164706 1" importfile="../meshes/Car/Car.import" normalmap="#Wheel_normalmap" specularamount="2" specularmap="#Wheel_specularmap" specularreflection="#Wheel_specularreflection" specularroughness="0.21079" speculartint="0.592157 0.592157 0.592157 1" />
<Add ref="#Wheel_specularreflection" mappingmode="Environmental Mapping" sourcepath="../meshes/Gauges/maps/environment.jpg" />
<Add ref="#Wheel_specularmap" sourcepath="../meshes/Car/maps/Wheel_specular.jpg" />
<Add ref="#Wheel_normalmap" sourcepath="../meshes/Car/maps/Wheel_normal.jpg" />
<Add ref="#Wheel_Front_Left" importfile="../meshes/Car/Car.import" shadowcaster="False" sourcepath="../meshes/Car/meshes/Wheel_Back_Right.mesh" >
......
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="5" >
<UIP version="6" >
<Project >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
</ProjectSettings>
<Graph >
<Scene id="Scene" >
<Layer id="Layer" variants="" >
<Camera id="Camera" />
<Text id="speed" controlledproperty="speedText textstring" />
<Text id="kmh" controlledproperty="speedUnitSlide textstring" />
<Text id="speed" variants="" controlledproperty="speedText textstring" />
<Text id="kmh" variants="" controlledproperty="speedUnitSlide textstring" />
</Layer>
</Scene>
</Graph>
......
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="5" >
<UIP version="6" >
<Project >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
</ProjectSettings>
<Graph >
<Scene id="Scene" >
<Layer id="Layer" variants="" >
<Camera id="Camera" />
<Text id="rpm" />
<Text id="tacho" controlledproperty="tachoText textstring" />
<Text id="rpm" variants="" />
<Text id="tacho" variants="" controlledproperty="tachoText textstring" />
</Layer>
</Scene>
</Graph>
......
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="5" >
<UIP version="6" >
<Project >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="True" preferKtx="False" >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="True" preferKtx="False" >
<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
</ProjectSettings>
<BufferData >
......@@ -22,7 +22,7 @@
<Image id="Material_001_diffusemap" />
</Material>
</Model>
<Component id="gaugespeed_background" >
<Component id="gaugespeed_background" variants="" >
<Model id="gaugespeed_background_001" variants="" >
<Material id="Material_002" >
<Image id="Material_002_diffusemap" />
......@@ -72,7 +72,7 @@
</State>
<State name="Master Slide" component="#gaugespeed_background" >
<Add ref="#gaugespeed_background_001" name="gaugespeed_background" endtime="1000" scale="5.12 5.12 1" shadowcaster="False" sourcepath="#Rectangle" />
<Add ref="#Material_002" diffuse="1 1 1" diffusemap="#Material_002_diffusemap" shaderlighting="None" >
<Add ref="#Material_002" diffuse="1 1 1 1" diffusemap="#Material_002_diffusemap" shaderlighting="None" >
<AnimationTrack property="diffuse.x" type="EaseInOut" >0 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" >0 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" >0 1 0 0</AnimationTrack>
......@@ -80,7 +80,7 @@
<Add ref="#Material_002_diffusemap" sourcepath="../meshes/Gauges/maps/gaugespeed_background.jpg" />
<State id="gaugespeed_background-red" name="red" >
<Set ref="#gaugespeed_background_001" endtime="1000" />
<Set ref="#Material_002" diffuse="1 1 1" >
<Set ref="#Material_002" diffuse="1 1 1 1" >
<AnimationTrack property="diffuse.x" type="EaseInOut" dynamic="True" >0 0 0 0 1 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" dynamic="True" >0 0 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" dynamic="True" >0 1 0 0 1 0 0 0</AnimationTrack>
......@@ -88,7 +88,7 @@
</State>
<State id="gaugespeed_background-blue" name="blue" playthroughto="Previous" >
<Set ref="#gaugespeed_background_001" endtime="1000" />
<Set ref="#Material_002" diffuse="1 1 1" >
<Set ref="#Material_002" diffuse="1 1 1 1" >
<AnimationTrack property="diffuse.x" type="EaseInOut" dynamic="True" >0 1 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" dynamic="True" >0 0 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" dynamic="True" >0 0 0 0 1 1 0 0</AnimationTrack>
......
<?xml version="1.0" encoding="UTF-8" ?>
<UIP version="5" >
<UIP version="6" >
<Project >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<ProjectSettings author="" company="" presentationWidth="512" presentationHeight="512" maintainAspect="False" preferKtx="False" >
<CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors>
</ProjectSettings>
<BufferData >
......@@ -16,7 +16,7 @@
<Image id="Material_diffusemap" />
</Material>
</Model>
<Component id="gaugespeed_background" >
<Component id="gaugespeed_background" variants="" >
<Model id="gaugespeed_background_001" variants="" >
<Material id="Material_002" >
<Image id="Material_002_diffusemap" />
......@@ -47,7 +47,7 @@
</State>
<State name="Master Slide" component="#gaugespeed_background" >
<Add ref="#gaugespeed_background_001" name="gaugetacho_background" endtime="1000" scale="5.12 5.12 1" shadowcaster="False" sourcepath="#Rectangle" />
<Add ref="#Material_002" diffuse="1 1 1" diffusemap="#Material_002_diffusemap" shaderlighting="None" >
<Add ref="#Material_002" diffuse="1 1 1 1" diffusemap="#Material_002_diffusemap" shaderlighting="None" >
<AnimationTrack property="diffuse.x" type="EaseInOut" >0 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" >0 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" >0 1 0 0</AnimationTrack>
......@@ -55,7 +55,7 @@
<Add ref="#Material_002_diffusemap" sourcepath="../meshes/Gauges/maps/gaugespeed_background.jpg" />
<State id="gaugetacho_background-red" name="red" playthroughto="Next" >
<Set ref="#gaugespeed_background_001" endtime="1000" />
<Set ref="#Material_002" diffuse="1 1 1" >
<Set ref="#Material_002" diffuse="1 1 1 1" >
<AnimationTrack property="diffuse.x" type="EaseInOut" dynamic="True" >0 0 0 0 1 1 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" dynamic="True" >0 0 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" dynamic="True" >0 1 0 0 1 0 0 0</AnimationTrack>
......@@ -63,7 +63,7 @@
</State>
<State id="gaugetacho_background-blue" name="blue" playthroughto="Previous" >
<Set ref="#gaugespeed_background_001" endtime="1000" />
<Set ref="#Material_002" diffuse="1 1 1" >
<Set ref="#Material_002" diffuse="1 1 1 1" >
<AnimationTrack property="diffuse.x" type="EaseInOut" dynamic="True" >0 1 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.y" type="EaseInOut" dynamic="True" >0 0 0 0 1 0 0 0</AnimationTrack>
<AnimationTrack property="diffuse.z" type="EaseInOut" dynamic="True" >0 0 0 0 1 1 0 0</AnimationTrack>
......
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