- Apr 03, 2024
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Tomi Korpipää authored
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- Aug 15, 2023
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Tomi Korpipää authored
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- Mar 31, 2023
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Tomi Korpipää authored
Get scene statistic from renderStats extended data and use them instead of the artifically calculated ones. This feature is supported from Qt 6.5 onwards.
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- Mar 24, 2023
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Tomi Korpipää authored
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- Jan 12, 2023
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Tomi Korpipää authored
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- Sep 20, 2022
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Tomi Korpipää authored
Give some time for the newly loaded test to stabilize before starting the performance measurement.
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- Jun 23, 2022
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Tomi Korpipää authored
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- Jun 10, 2022
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Tomi Korpipää authored
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Tomi Korpipää authored
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- May 04, 2022
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Tomi Korpipää authored
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Tomi Korpipää authored
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Tomi Korpipää authored
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Tomi Korpipää authored
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Tomi Korpipää authored
Note: works from Qt 6.3.0 onward
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- Apr 20, 2022
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Tomi Korpipää authored
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Tomi Korpipää authored
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Tomi Korpipää authored
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Tomi Korpipää authored
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- Aug 18, 2021
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Tomi Korpipää authored
Note: It has to be compiled with Qt 5.15.x to be usable with Qt 5.15.x version of the benchmarkdemo
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- Aug 16, 2021
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Tomi Korpipää authored
Removed the global rotation and added local rotation to models instead. This prevents models coming so close to the camera that it affects the amount of fragment operations done drastically. Benchmark results are more consistent between runs now.
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- Aug 09, 2021
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Tomi Korpipää authored
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- Aug 06, 2021
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Previously there was a lot of variablity in performance between runs on certain hardware because models were spawned at random positions which were differn't between runs. This variablity is visible when hardware is bound by fragment operations. When this is the case the more space a model takes up on the screen as it rotates by the more fragments need to be rasterized by the GPU. If every run puts items in a differnt position, it can be hard to get stable peformance results between runs, and between differnt variations of the product. This changes the MeshSpawner to a method for generating random numbers that can be seeded to generate the same random numbers each run. Math.random can not be seeded as there is no API to do so.
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- May 27, 2021
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Tomi Korpipää authored
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Tomi Korpipää authored
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- May 26, 2021
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Tomi Korpipää authored
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Tomi Korpipää authored
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- May 17, 2021
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Tomi Korpipää authored
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- May 07, 2021
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Tomi Korpipää authored
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- Apr 16, 2021
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Tomi Korpipää authored
Split test scripts into smaller pieces. Originals were left untouched, new ones are named _part#
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- Apr 01, 2021
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Tomi Korpipää authored
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- Mar 30, 2021
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Tomi Korpipää authored
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- Mar 26, 2021
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Tomi Korpipää authored
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Eskil Abrahamsen-Blomfeldt authored
This only builds the simple assets currently.
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Tomi Korpipää authored
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- Mar 25, 2021
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Tomi Korpipää authored
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- Mar 05, 2021
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Tomi Korpipää authored
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- Mar 02, 2021
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Tomi Korpipää authored
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- Feb 15, 2021
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Tomi Korpipää authored
The performance will not be excellent, but it should be runnable. Use "--mode demo --target embedded --preset entrylevel" command line parameters to get all of the optimizations into use.
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- Jan 20, 2021
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Paul Tvete authored
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- Jan 11, 2021
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Tomi Korpipää authored
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