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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#ifndef GLSLEDITOR_CONSTANTS_H
#define GLSLEDITOR_CONSTANTS_H
#include <QtCore/QtGlobal>
namespace GLSLEditor {
namespace Constants {
// menus
const char * const M_CONTEXT = "GLSL Editor.ContextMenu";
const char * const M_TOOLS_GLSL = "GLSLEditor.Tools.Menu";
const char * const SEPARATOR1 = "GLSLEditor.Separator1";
const char * const SEPARATOR2 = "GLSLEditor.Separator2";
const char * const M_REFACTORING_MENU_INSERTION_POINT = "GLSLEditor.RefactorGroup";
const char * const RUN_SEP = "GLSLEditor.Run.Separator";
const char * const C_GLSLEDITOR_ID = "GLSLEditor.GLSLEditor";
const char * const C_GLSLEDITOR_DISPLAY_NAME = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor");
const char * const TASK_INDEX = "GLSLEditor.TaskIndex";
const char * const TASK_SEARCH = "GLSLEditor.TaskSearch";
const char * const GLSL_MIMETYPE = "application/x-glsl";
const char * const WIZARD_CATEGORY_GLSL = "U.GLSL";
const char * const WIZARD_TR_CATEGORY_GLSL = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL");
} // namespace Constants
} // namespace GLSLEditor
#endif // GLSLEDITOR_CONSTANTS_H