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/**************************************************************************
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**************************************************************************/
#include "cmakeprojectmanager.h"
#include "cmakeprojectconstants.h"
#include "cmakeproject.h"
#include "cmakeprojectconstants.h"
#include <coreplugin/uniqueidmanager.h>
#include <projectexplorer/projectexplorerconstants.h>
#include <projectexplorer/environment.h>
#include <qtconcurrent/QtConcurrentTools>
#include <QtCore/QtConcurrentRun>
CMakeManager::CMakeManager(CMakeSettingsPage *cmakeSettingsPage)
: m_settingsPage(cmakeSettingsPage)
Core::UniqueIDManager *uidm = Core::UniqueIDManager::instance();
m_projectContext = uidm->uniqueIdentifier(CMakeProjectManager::Constants::PROJECTCONTEXT);
m_projectLanguage = uidm->uniqueIdentifier(ProjectExplorer::Constants::LANG_CXX);
CMakeSettingsPage::~CMakeSettingsPage()
{
}
int CMakeManager::projectContext() const
{
return m_projectContext;
}
int CMakeManager::projectLanguage() const
{
return m_projectLanguage;
}
ProjectExplorer::Project *CMakeManager::openProject(const QString &fileName)
{
// TODO check wheter this project is already opened
// Check that we have a cmake executable first
// Look at the settings first
QString cmakeExecutable = m_settingsPage->cmakeExecutable();
if (cmakeExecutable.isNull())
m_settingsPage->askUserForCMakeExecutable();
cmakeExecutable = m_settingsPage->cmakeExecutable();
if (cmakeExecutable.isNull())
return 0;
return new CMakeProject(this, fileName);
}
QString CMakeManager::mimeType() const
{
return Constants::CMAKEMIMETYPE;
}
QString CMakeManager::cmakeExecutable() const
{
return m_settingsPage->cmakeExecutable();
}
// TODO need to refactor this out
// we probably want the process instead of this function
// cmakeproject then could even run the cmake process in the background, adding the files afterwards
// sounds like a plan
QString CMakeManager::createXmlFile(const QStringList &arguments, const QString &sourceDirectory, const QDir &buildDirectory)
{
// We create a cbp file, only if we didn't find a cbp file in the base directory
// Yet that can still override cbp files in subdirectories
// And we are creating tons of files in the source directories
// All of that is not really nice.
// The mid term plan is to move away from the CodeBlocks Generator and use our own
// QtCreator generator, which actually can be very similar to the CodeBlock Generator
// TODO we need to pass on the same paremeters as the cmakestep
QString buildDirectoryPath = buildDirectory.absolutePath();
qDebug()<<"Creating cbp file in"<<buildDirectoryPath;
buildDirectory.mkpath(buildDirectoryPath);
QProcess cmake;
cmake.setWorkingDirectory(buildDirectoryPath);
QString generator = "-GCodeBlocks - Unix Makefiles";
cmake.start(cmakeExecutable(), QStringList() << sourceDirectory << arguments << generator);
qDebug()<<cmakeExecutable()<<sourceDirectory << arguments;
cmake.waitForFinished(-1);
cmake.setProcessChannelMode(QProcess::MergedChannels);
QString output = cmake.readAll();
qDebug()<<"cmake output: \n"<<output;
return output;
}
// TODO give a better name, what this class is to update cached information
// about a cmake executable, with qtconcurrent
// The nifty feature of this class is that it does so in a seperate thread,
// not blocking the main thread
CMakeRunner::CMakeRunner()
: m_cacheUpToDate(false)
void CMakeRunner::run(QFutureInterface<void> &fi)
m_mutex.lock();
QString executable = m_executable;
m_mutex.unlock();
QProcess cmake;
cmake.start(executable, QStringList()<<"--help");
cmake.waitForFinished();
QString response = cmake.readAll();
QRegExp versionRegexp("^cmake version ([*\\d\\.]*)-(|patch (\\d*))(|\\r)\\n");
versionRegexp.indexIn(response);
m_supportsQtCreator = response.contains("QtCreator");
m_version = versionRegexp.cap(1);
if (!versionRegexp.capturedTexts().size()>3)
m_version += "." + versionRegexp.cap(3);
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m_cacheUpToDate = true;
m_mutex.unlock();
fi.reportFinished();
}
void CMakeRunner::setExecutable(const QString &executable)
{
waitForUpToDate();
m_mutex.lock();
m_executable = executable;
m_cacheUpToDate = false;
m_mutex.unlock();
m_future = QtConcurrent::run(&CMakeRunner::run, this);
}
QString CMakeRunner::executable() const
{
waitForUpToDate();
m_mutex.lock();
QString result = m_executable;
m_mutex.unlock();
return result;
}
QString CMakeRunner::version() const
{
waitForUpToDate();
m_mutex.lock();
QString result = m_version;
m_mutex.unlock();
return result;
}
bool CMakeRunner::supportsQtCreator() const
{
waitForUpToDate();
m_mutex.lock();
bool result = m_supportsQtCreator;
m_mutex.unlock();
return result;
}
void CMakeRunner::waitForUpToDate() const
{
m_future.waitForFinished();
}
/////
// CMakeSettingsPage
////
CMakeSettingsPage::CMakeSettingsPage()
{
Core::ICore *core = Core::ICore::instance();
QSettings * settings = core->settings();
settings->beginGroup("CMakeSettings");
m_cmakeRunner.setExecutable(settings->value("cmakeExecutable").toString());
settings->endGroup();
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}
QString CMakeSettingsPage::findCmakeExecutable() const
{
ProjectExplorer::Environment env = ProjectExplorer::Environment::systemEnvironment();
return env.searchInPath("cmake");
}
QString CMakeSettingsPage::name() const
{
return "CMake";
}
QString CMakeSettingsPage::category() const
{
return "CMake";
}
QString CMakeSettingsPage::trCategory() const
{
return tr("CMake");
}
QWidget *CMakeSettingsPage::createPage(QWidget *parent)
{
QWidget *w = new QWidget(parent);
QFormLayout *fl = new QFormLayout(w);
m_pathchooser = new Core::Utils::PathChooser(w);
m_pathchooser->setExpectedKind(Core::Utils::PathChooser::Command);
fl->addRow("CMake executable", m_pathchooser);
m_pathchooser->setPath(cmakeExecutable());
return w;
}
void CMakeSettingsPage::saveSettings() const
{
QSettings *settings = Core::ICore::instance()->settings();
settings->beginGroup("CMakeSettings");
settings->setValue("cmakeExecutable", m_cmakeRunner.executable());
settings->endGroup();
}
void CMakeSettingsPage::apply()
{
m_cmakeRunner.setExecutable(m_pathchooser->path());
saveSettings();
}
void CMakeSettingsPage::finish()
{
}
QString CMakeSettingsPage::cmakeExecutable() const
{
if (m_cmakeRunner.executable().isEmpty()) {
QString cmakeExecutable = findCmakeExecutable();
if (!cmakeExecutable.isEmpty()) {
m_cmakeRunner.setExecutable(cmakeExecutable);
}
void CMakeSettingsPage::askUserForCMakeExecutable()
{
// TODO implement
// That is ideally add a label to the settings page, which says something
// to the effect: please configure the cmake executable
// and show the settings page
// ensure that we rehide the label in the finish() function
// But to test that i need an environment without cmake, e.g. windows
}