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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#include <QtGui/QPainter>
#include "texteditoroverlay.h"
#include <QDebug>
using namespace TextEditor;
using namespace TextEditor::Internal;
TextEditorOverlay::TextEditorOverlay(BaseTextEditor *editor)
:QObject(editor) {
m_visible = false;
m_borderWidth = 1;
m_viewport = editor->viewport();
}
void TextEditorOverlay::update()
{
if (m_visible)
m_viewport->update();
}
void TextEditorOverlay::setVisible(bool b)
{
if (m_visible == b)
return;
m_visible = b;
update();
}
void TextEditorOverlay::clear()
{
m_selections.clear();
update();
}
void TextEditorOverlay::addOverlaySelection(int begin, int end,
const QColor &fg, const QColor &bg,
bool lockSize,
bool dropShadow)
return;
QTextDocument *document = m_editor->document();
OverlaySelection selection;
selection.m_fg = fg;
selection.m_bg = bg;
selection.m_cursor_begin = QTextCursor(document);
selection.m_cursor_begin.setPosition(begin);
selection.m_cursor_end = QTextCursor(document);
selection.m_cursor_end.setPosition(end);
if (lockSize)
selection.m_fixedLength = (end - begin);
selection.m_dropShadow = dropShadow;
if (dropShadow)
m_selections.append(selection);
else
m_selections.prepend(selection);
void TextEditorOverlay::addOverlaySelection(const QTextCursor &cursor,
const QColor &fg, const QColor &bg, bool lockSize)
addOverlaySelection(cursor.selectionStart(), cursor.selectionEnd(), fg, bg, lockSize);
}
QRect TextEditorOverlay::rect() const
{
return m_viewport->rect();
}
QPainterPath TextEditorOverlay::createSelectionPath(const QTextCursor &begin, const QTextCursor &end,
const QRect &clip)
{
if (begin.isNull() || end.isNull() || begin.position() > end.position())
QPointF offset = m_editor->contentOffset();
QRect viewportRect = rect();
QTextDocument *document = m_editor->document();
if (m_editor->blockBoundingGeometry(begin.block()).translated(offset).top() > clip.bottom() + 10
|| m_editor->blockBoundingGeometry(end.block()).translated(offset).bottom() < clip.top() - 10
return QPainterPath(); // nothing of the selection is visible
QTextBlock block = begin.block();
bool inSelection = false;
QVector<QRectF> selection;
if (begin.position() == end.position()) {
// special case empty selections
const QRectF blockGeometry = m_editor->blockBoundingGeometry(block);
QTextLayout *blockLayout = block.layout();
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int pos = begin.position() - begin.block().position();
QTextLine line = blockLayout->lineForTextPosition(pos);
QRectF lineRect = line.naturalTextRect();
int x = line.cursorToX(pos);
lineRect.setLeft(x - m_borderWidth);
lineRect.setRight(x + m_borderWidth);
selection += lineRect.translated(blockGeometry.topLeft());
} else {
for (; block.isValid() && block.blockNumber() <= end.blockNumber(); block = block.next()) {
if (! block.isVisible())
continue;
const QRectF blockGeometry = m_editor->blockBoundingGeometry(block);
QTextLayout *blockLayout = block.layout();
QTextLine line = blockLayout->lineAt(0);
int beginChar = 0;
if (!inSelection) {
beginChar = begin.position() - begin.block().position();
line = blockLayout->lineForTextPosition(beginChar);
inSelection = true;
} else {
while (beginChar < block.length() && document->characterAt(block.position() + beginChar).isSpace())
++beginChar;
if (beginChar == block.length())
beginChar = 0;
}
int lastLine = blockLayout->lineCount()-1;
int endChar = -1;
if (block == end.block()) {
endChar = end.position() - end.block().position();
lastLine = blockLayout->lineForTextPosition(endChar).lineNumber();
inSelection = false;
} else {
endChar = block.length();
while (endChar > beginChar && document->characterAt(block.position() + endChar - 1).isSpace())
--endChar;
}
QRectF lineRect = line.naturalTextRect();
if (beginChar < endChar) {
lineRect.setLeft(line.cursorToX(beginChar));
if (line.lineNumber() == lastLine)
lineRect.setRight(line.cursorToX(endChar));
selection += lineRect.translated(blockGeometry.topLeft());
for (int lineIndex = line.lineNumber()+1; lineIndex <= lastLine; ++lineIndex) {
line = blockLayout->lineAt(lineIndex);
lineRect = line.naturalTextRect();
if (lineIndex == lastLine)
lineRect.setRight(line.cursorToX(endChar));
selection += lineRect.translated(blockGeometry.topLeft());
}
} else { // empty lines
if (!selection.isEmpty())
lineRect.setLeft(selection.last().left());
lineRect.setRight(lineRect.left() + 16);
selection += lineRect.translated(blockGeometry.topLeft());
if (!inSelection)
break;
if (blockGeometry.translated(offset).y() > 2*viewportRect.height())
break;
}
}
if (selection.isEmpty())
QVector<QPointF> points;
const int margin = m_borderWidth/2;
points += (selection.at(0).topLeft() + selection.at(0).topRight()) / 2 + QPointF(0, -margin);
points += selection.at(0).topRight() + QPointF(margin+1, -margin);
points += selection.at(0).bottomRight() + QPointF(margin+1, 0);
for(int i = 1; i < selection.count()-1; ++i) {
#define MAX3(a,b,c) qMax(a, qMax(b,c))
qreal x = MAX3(selection.at(i-1).right(),
selection.at(i).right(),
selection.at(i+1).right()) + margin;
points += QPointF(x+1, selection.at(i).top());
points += QPointF(x+1, selection.at(i).bottom()+1);
}
points += selection.at(selection.count()-1).topRight() + QPointF(margin+1, 0);
points += selection.at(selection.count()-1).bottomRight() + QPointF(margin+1, margin+extra);
points += selection.at(selection.count()-1).bottomLeft() + QPointF(-margin, margin+extra);
points += selection.at(selection.count()-1).topLeft() + QPointF(-margin, 0);
for(int i = selection.count()-2; i > 0; --i) {
#define MIN3(a,b,c) qMin(a, qMin(b,c))
qreal x = MIN3(selection.at(i-1).left(),
selection.at(i).left(),
selection.at(i+1).left()) - margin;
points += QPointF(x, selection.at(i).bottom()+extra);
points += QPointF(x, selection.at(i).top());
}
points += selection.at(0).bottomLeft() + QPointF(-margin, extra);
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points += selection.at(0).topLeft() + QPointF(-margin, -margin);
QPainterPath path;
const int corner = 4;
path.moveTo(points.at(0));
points += points.at(0);
QPointF previous = points.at(0);
for (int i = 1; i < points.size(); ++i) {
QPointF point = points.at(i);
if (point.y() == previous.y() && qAbs(point.x() - previous.x()) > 2*corner) {
QPointF tmp = QPointF(previous.x() + corner * ((point.x() > previous.x())?1:-1), previous.y());
path.quadTo(previous, tmp);
previous = tmp;
i--;
continue;
} else if (point.x() == previous.x() && qAbs(point.y() - previous.y()) > 2*corner) {
QPointF tmp = QPointF(previous.x(), previous.y() + corner * ((point.y() > previous.y())?1:-1));
path.quadTo(previous, tmp);
previous = tmp;
i--;
continue;
}
QPointF target = (previous + point) / 2;
path.quadTo(previous, target);
previous = points.at(i);
}
path.closeSubpath();
path.translate(offset);
return path;
}
void TextEditorOverlay::paintSelection(QPainter *painter,
const OverlaySelection &selection)
const QTextCursor &begin = selection.m_cursor_begin;
const QTextCursor &end= selection.m_cursor_end;
const QColor &fg = selection.m_fg;
const QColor &bg = selection.m_bg;
if (begin.isNull() || end.isNull() || begin.position() > end.position())
return;
QPainterPath path = createSelectionPath(begin, end, m_editor->viewport()->rect());
if (m_alpha)
penColor.setAlpha(220);
QRectF pathRect = path.controlPointRect();
if (!m_alpha || begin.blockNumber() != end.blockNumber()) {
// gradients are too slow for larger selections :(
QColor col = bg;
if (m_alpha)
col.setAlpha(50);
painter->setBrush(col);
} else {
QLinearGradient linearGrad(pathRect.topLeft(), pathRect.bottomLeft());
QColor col1 = fg.lighter(150);
col1.setAlpha(20);
QColor col2 = fg;
col2.setAlpha(80);
linearGrad.setColorAt(0, col1);
linearGrad.setColorAt(1, col2);
painter->setBrush(QBrush(linearGrad));
}
} else {
painter->setBrush(QBrush());
}
painter->setRenderHint(QPainter::Antialiasing);
if (selection.m_dropShadow) {
painter->save();
QPainterPath shadow = path;
shadow.translate(m_dropShadowWidth, m_dropShadowWidth);
painter->setClipPath(shadow.intersected(path));
painter->fillPath(shadow, QColor(0, 0, 0, 100));
painter->restore();
}
pen.setJoinStyle(Qt::RoundJoin);
painter->setPen(pen);
painter->drawPath(path);
painter->restore();
}
void TextEditorOverlay::fillSelection(QPainter *painter,
const OverlaySelection &selection,
const QColor &color)
const QTextCursor &begin = selection.m_cursor_begin;
const QTextCursor &end= selection.m_cursor_end;
if (begin.isNull() || end.isNull() || begin.position() > end.position())
return;
QPainterPath path = createSelectionPath(begin, end, m_editor->viewport()->rect());
painter->save();
painter->translate(-.5, -.5);
painter->setRenderHint(QPainter::Antialiasing);
painter->fillPath(path, color);
painter->restore();
}
void TextEditorOverlay::paint(QPainter *painter, const QRect &clip)
{
Q_UNUSED(clip);
for (int i = 0; i < m_selections.size(); ++i) {
const OverlaySelection &selection = m_selections.at(i);
if (selection.m_fixedLength >= 0
&& selection.m_cursor_end.position() - selection.m_cursor_begin.position()
!= selection.m_fixedLength)
continue;
paintSelection(painter, selection);
}
}
void TextEditorOverlay::fill(QPainter *painter, const QColor &color, const QRect &clip)
{
Q_UNUSED(clip);
for (int i = 0; i < m_selections.size(); ++i) {
const OverlaySelection &selection = m_selections.at(i);
if (selection.m_fixedLength >= 0
&& selection.m_cursor_end.position() - selection.m_cursor_begin.position()
!= selection.m_fixedLength)
continue;
fillSelection(painter, selection, color);