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dt authored
Also introduce a indirection, modes have now types, edit and debug have the same type, and editors do have a prefered type of modes instead of a prefered mode. That fixes the bug that if the prefered qml editing mode was set to design, then in switching between qml editors would - in Edit Mode: stay in edit mode - in Debug Mode: switch to debug mode
dt authoredAlso introduce a indirection, modes have now types, edit and debug have the same type, and editors do have a prefered type of modes instead of a prefered mode. That fixes the bug that if the prefered qml editing mode was set to design, then in switching between qml editors would - in Edit Mode: stay in edit mode - in Debug Mode: switch to debug mode
imode.h 1.91 KiB
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#ifndef IMODE_H
#define IMODE_H
#include "icontext.h"
#include <coreplugin/core_global.h>
QT_BEGIN_NAMESPACE
class QIcon;
QT_END_NAMESPACE
namespace Core {
class CORE_EXPORT IMode : public IContext
{
Q_OBJECT
Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled)
public:
IMode(QObject *parent = 0);
virtual ~IMode() {}
virtual QString displayName() const = 0;
virtual QIcon icon() const = 0;
virtual int priority() const = 0;
virtual QString id() const = 0;
virtual QString type() const = 0;
void setEnabled(bool enabled);
bool isEnabled() const;
signals:
void enabledStateChanged(bool enabled);
private:
bool m_isEnabled;
};
} // namespace Core
#endif // IMODE_H