-
Friedemann Kleint authored
Introduce API to debug engines and debugger manager to do this. Reviewed-by:
hjk <qtc-commiter@nokia.com>
Friedemann Kleint authoredIntroduce API to debug engines and debugger manager to do this. Reviewed-by:
hjk <qtc-commiter@nokia.com>
scriptengine.h 3.62 KiB
/**************************************************************************
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** This file is part of Qt Creator
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** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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** Commercial Usage
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** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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#ifndef DEBUGGER_SCRIPTENGINE_H
#define DEBUGGER_SCRIPTENGINE_H
#include <QtCore/QByteArray>
#include <QtCore/QHash>
#include <QtCore/QMap>
#include <QtCore/QObject>
#include <QtCore/QProcess>
#include <QtCore/QPoint>
#include <QtCore/QSet>
#include <QtCore/QVariant>
#include <QtNetwork/QLocalSocket>
QT_BEGIN_NAMESPACE
class QAction;
class QAbstractItemModel;
class QSplitter;
class QToolBar;
class QScriptEngine;
class QScriptValue;
QT_END_NAMESPACE
#include "idebuggerengine.h"
namespace Debugger {
namespace Internal {
class DebuggerManager;
class IDebuggerManagerAccessForEngines;
class ScriptAgent;
class WatchData;
class ScriptEngine : public IDebuggerEngine
{
Q_OBJECT
public:
ScriptEngine(DebuggerManager *parent);
~ScriptEngine();
private:
// IDebuggerEngine implementation
void stepExec();
void stepOutExec();
void nextExec();
void stepIExec();
void nextIExec();
void shutdown();
void setToolTipExpression(const QPoint &pos, const QString &exp);
bool startDebugger();
void exitDebugger();
void continueInferior();
Q_SLOT void runInferior();
void interruptInferior();
void runToLineExec(const QString &fileName, int lineNumber);
void runToFunctionExec(const QString &functionName);
void jumpToLineExec(const QString &fileName, int lineNumber);
void activateFrame(int index);
void selectThread(int index);
void attemptBreakpointSynchronization();
void loadSessionData() {}
void saveSessionData() {}
void assignValueInDebugger(const QString &expr, const QString &value);
void executeDebuggerCommand(const QString & command);
void loadSymbols(const QString &moduleName);
void loadAllSymbols();
virtual QList<Symbol> moduleSymbols(const QString &moduleName);
void reloadDisassembler();
void reloadModules();
void reloadRegisters() {}
void reloadSourceFiles() {}
bool supportsThreads() const { return true; }
void maybeBreakNow(bool byFunction);
void updateWatchModel();
void updateLocals();
void updateSubItem(const WatchData &data0);
private:
friend class ScriptAgent;
DebuggerManager *q;
IDebuggerManagerAccessForEngines *qq;
QScriptEngine *m_scriptEngine;
QString m_scriptContents;
QString m_scriptFileName;
ScriptAgent *m_scriptAgent;
bool m_stopped;
bool m_stopOnNextLine;
};
} // namespace Internal
} // namespace Debugger
#endif // DEBUGGER_SCRIPTENGINE_H