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Thomas Hartmann authored
Checking for !d->dirtySceneTransform makes no sense, since it is always true after changing states. So once the user changed the state updates where not triggered anymore. Reviewed-by: Kai Koehne
79c86386
Checking for !d->dirtySceneTransform makes no sense, since it is always true after changing states. So once the user changed the state updates where not triggered anymore. Reviewed-by: Kai Koehne