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hjk authored
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler. Engines and Views are only supposed to refer to them by id. They also have individual states now. The breakpoint data is split into a "user requested" "fixed" part in BreakpointData and the engines' acknowledged data in a new struct BreakpointResponse. TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions in the marker handling.
hjk authoredThe breakpoints are now (fairly) tightly guarded by the BreakpointHandler. Engines and Views are only supposed to refer to them by id. They also have individual states now. The breakpoint data is split into a "user requested" "fixed" part in BreakpointData and the engines' acknowledged data in a new struct BreakpointResponse. TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions in the marker handling.
snapshotwindow.cpp 4.68 KiB
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#include "snapshotwindow.h"
#include "snapshothandler.h"
#include "debuggeractions.h"
#include "debuggercore.h"
#include "debuggerrunner.h"
#include <utils/qtcassert.h>
#include <utils/savedaction.h>
#include <QtCore/QDebug>
#include <QtGui/QHeaderView>
#include <QtGui/QMenu>
#include <QtGui/QKeyEvent>
namespace Debugger {
namespace Internal {
///////////////////////////////////////////////////////////////////////
//
// SnapshotWindow
//
///////////////////////////////////////////////////////////////////////
SnapshotWindow::SnapshotWindow(SnapshotHandler *handler)
: m_alwaysResizeColumnsToContents(false)
{
m_snapshotHandler = handler;
QAction *act = debuggerCore()->action(UseAlternatingRowColors);
setWindowTitle(tr("Snapshots"));
setAttribute(Qt::WA_MacShowFocusRect, false);
setFrameStyle(QFrame::NoFrame);
setAlternatingRowColors(act->isChecked());
setRootIsDecorated(false);
setIconSize(QSize(10, 10));
header()->setDefaultAlignment(Qt::AlignLeft);
connect(this, SIGNAL(activated(QModelIndex)),
SLOT(rowActivated(QModelIndex)));
connect(act, SIGNAL(toggled(bool)),
SLOT(setAlternatingRowColorsHelper(bool)));
}
void SnapshotWindow::rowActivated(const QModelIndex &index)
{
m_snapshotHandler->activateSnapshot(index.row());
}
void SnapshotWindow::keyPressEvent(QKeyEvent *ev)
{
if (ev->key() == Qt::Key_Delete) {
QItemSelectionModel *sm = selectionModel();
QTC_ASSERT(sm, return);
QModelIndexList si = sm->selectedIndexes();
if (si.isEmpty())
si.append(currentIndex().sibling(currentIndex().row(), 0));
foreach (const QModelIndex &idx, si)
if (idx.column() == 0)
removeSnapshot(idx.row());
}
QTreeView::keyPressEvent(ev);
}
void SnapshotWindow::contextMenuEvent(QContextMenuEvent *ev)
{
QModelIndex idx = indexAt(ev->pos());
QMenu menu;
QAction *actCreate = menu.addAction(tr("Create Snapshot"));
actCreate->setEnabled(idx.data(SnapshotCapabilityRole).toBool());
menu.addSeparator();
QAction *actRemove = menu.addAction(tr("Remove Snapshot"));
actRemove->setEnabled(idx.isValid());
menu.addSeparator();
QAction *actAdjust = menu.addAction(tr("Adjust Column Widths to Contents"));
QAction *actAlwaysAdjust =
menu.addAction(tr("Always Adjust Column Widths to Contents"));
actAlwaysAdjust->setCheckable(true);
actAlwaysAdjust->setChecked(m_alwaysResizeColumnsToContents);
menu.addSeparator();
menu.addAction(debuggerCore()->action(SettingsDialog));
QAction *act = menu.exec(ev->globalPos());
if (act == actCreate)
m_snapshotHandler->createSnapshot(idx.row());
else if (act == actRemove)
removeSnapshot(idx.row());
else if (act == actAdjust)
resizeColumnsToContents();
else if (act == actAlwaysAdjust)
setAlwaysResizeColumnsToContents(!m_alwaysResizeColumnsToContents);
}
void SnapshotWindow::removeSnapshot(int i)
{
m_snapshotHandler->at(i)->stop();
}
void SnapshotWindow::resizeColumnsToContents()
{
for (int i = model()->columnCount(); --i >= 0; )
resizeColumnToContents(i);
}
void SnapshotWindow::setAlwaysResizeColumnsToContents(bool on)
{
m_alwaysResizeColumnsToContents = on;
QHeaderView::ResizeMode mode =
on ? QHeaderView::ResizeToContents : QHeaderView::Interactive;
for (int i = model()->columnCount(); --i >= 0; )
header()->setResizeMode(i, mode);
}
} // namespace Internal
} // namespace Debugger