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Kai Koehne authored
nodeInstancePropertyChanged() is called for _every_ state switch ... so the current assumption that it only reflects real changes does not hold. Instead, use the orphaned sceneChanged() method to schedule redraws. However, this still results in some overhead when switching to the base state (sceneChanged() cannot decide whether it has to redraw all other states or not). Reviewed-by: Christiaan Janssen
85f3472b