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Friedemann Kleint authoredFriedemann Kleint authored
scriptengine.h 3.80 KiB
/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
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**************************************************************************/
#ifndef DEBUGGER_SCRIPTENGINE_H
#define DEBUGGER_SCRIPTENGINE_H
#include "idebuggerengine.h"
#include <QtCore/QSharedPointer>
#include <QtCore/QScopedPointer>
QT_BEGIN_NAMESPACE
class QScriptEngine;
class QScriptValue;
QT_END_NAMESPACE
namespace Debugger {
namespace Internal {
class ScriptAgent;
class WatchData;
/* A debugger engine for a QScriptEngine implemented using a QScriptEngineAgent.
* listening on script events. The engine has a special execution model:
* The script is executed in the foreground, while the debugger runs in
* processEvents() triggered by QScriptEngine::setProcessEventsInterval().
* Stopping is emulated by manually calling processEvents() from the debugger engine. */
class ScriptEngine : public IDebuggerEngine
{
Q_OBJECT
public:
ScriptEngine(DebuggerManager *manager);
~ScriptEngine();
private:
// IDebuggerEngine implementation
void stepExec();
void stepOutExec();
void nextExec();
void stepIExec();
void nextIExec();
void shutdown();
void setToolTipExpression(const QPoint &mousePos,
TextEditor::ITextEditor *editor, int cursorPos);
void startDebugger(const DebuggerStartParametersPtr &sp);
void exitDebugger();
void continueInferior();
Q_SLOT void runInferior();
void interruptInferior();
void runToLineExec(const QString &fileName, int lineNumber);
void runToFunctionExec(const QString &functionName);
void jumpToLineExec(const QString &fileName, int lineNumber);
void activateFrame(int index);
void selectThread(int index);
void attemptBreakpointSynchronization();
void assignValueInDebugger(const QString &expr, const QString &value);
void executeDebuggerCommand(const QString & command);
void loadSymbols(const QString &moduleName);
void loadAllSymbols();
virtual QList<Symbol> moduleSymbols(const QString &moduleName);
void reloadModules();
void reloadRegisters() {}
void reloadSourceFiles() {}
void reloadFullStack() {}
bool supportsThreads() const { return true; }
bool checkForBreakCondition(bool byFunction);
void updateWatchData(const WatchData &data);
void updateLocals();
void updateSubItem(const WatchData &data);
Q_SLOT void showDebuggerOutput(int channel, const QString &m);
private:
friend class ScriptAgent;
bool importExtensions();
QSharedPointer<QScriptEngine> m_scriptEngine;
QString m_scriptContents;
QString m_scriptFileName;
QScopedPointer<ScriptAgent> m_scriptAgent;
bool m_stopped;
bool m_stopOnNextLine;
};
} // namespace Internal
} // namespace Debugger
#endif // DEBUGGER_SCRIPTENGINE_H