Commit 79a99acd authored by Friedemann Kleint's avatar Friedemann Kleint
Browse files

Fixes: Context help in Designer

Task: 235520
Details: Display help of current property editor object
parent c29a2429
......@@ -45,6 +45,8 @@
#include <QtDesigner/QDesignerFormWindowInterface>
#include <QtDesigner/QDesignerFormEditorInterface>
#include <QtDesigner/QDesignerFormWindowManagerInterface>
#include <QtDesigner/QDesignerPropertyEditorInterface>
#include <QtDesigner/QDesignerWidgetDataBaseInterface>
#include <qt_private/formwindowbase_p.h>
#include <qt_private/qtresourcemodel_p.h>
......@@ -325,3 +327,25 @@ void FormWindowEditor::activate()
{
m_editorWidget->activate();
}
QString FormWindowEditor::contextHelpId() const
{
// TODO [13.2.09]: Replace this by QDesignerIntegrations context help Id
// in the upcoming version of Qt
QDesignerFormEditorInterface *core = FormEditorW::instance()->designerEditor();
QObject *o = core->propertyEditor()->object();
if (!o)
return QString();
const QDesignerWidgetDataBaseInterface *db = core->widgetDataBase();
const int dbIndex = db->indexOfObject(o, true);
if (dbIndex == -1)
return QString();
QString className = db->item(dbIndex)->name();
if (className == QLatin1String("Line"))
className = QLatin1String("QFrame");
else if (className == QLatin1String("Spacer"))
className = QLatin1String("QSpacerItem");
else if (className == QLatin1String("QLayoutWidget"))
className = QLatin1String("QLayout");
return className;
}
......@@ -63,7 +63,6 @@ class EditorWidget;
class FormWindowEditor : public Core::IEditor
{
Q_OBJECT
public:
FormWindowEditor(const QList<int> &context,
QDesignerFormWindowInterface *form,
......@@ -84,8 +83,9 @@ public:
bool restoreState(const QByteArray &state);
// ContextInterface
QList<int> context() const;
QWidget *widget();
virtual QList<int> context() const;
virtual QWidget *widget();
virtual QString contextHelpId() const;
QDesignerFormWindowInterface *formWindow() const;
QWidget *integrationContainer();
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment