Replace the "Qt" GLSL variant with "ES_100"
The Qt variant is almost exactly the same as GLSL/ES, so there is little point having a separate variant code.
Showing
- src/libs/glsl/glslkeywords.cpp 3 additions, 3 deletionssrc/libs/glsl/glslkeywords.cpp
- src/libs/glsl/glsllexer.h 0 additions, 1 deletionsrc/libs/glsl/glsllexer.h
- src/libs/glsl/specs/glsl.keywords 3 additions, 3 deletionssrc/libs/glsl/specs/glsl.keywords
- src/libs/glsl/tests/main.cpp 0 additions, 3 deletionssrc/libs/glsl/tests/main.cpp
- src/plugins/glsleditor/glsleditor.cpp 1 addition, 1 deletionsrc/plugins/glsleditor/glsleditor.cpp
Loading
Please register or sign in to comment