- Oct 05, 2010
-
-
hjk authored
done with con
-
hjk authored
It is active when the debugger runs but should not be touched, like the periods between InferiorRunRequested and InferiorRunOk etc. Without that context the core debug start action would trigger, and create another debugger instance. Reviewed-by: Friedemann Kleint
-
- Oct 04, 2010
-
-
Kai Koehne authored
Also only warn about missing qmlobserver when actually trying to debug a .qmlproject. Reviewed-by: Christiaan Janssen
-
Friedemann Kleint authored
Remove break window menu action to toggle 'Full path'. Remove gdb setting 'Use full path'. Clean up break dialog: - Set PathChooser::ExpectedKind before value (showed up in red). - Use PathChooser::setPath()/path() instead of lineedit text - Return thread spec - Add validator for ignorecount as for breakcondition.ui Remove unused fields from breakcondition.ui Reviewed-by: hjk Task-number: QTCREATORBUG-2593
-
- Sep 29, 2010
-
-
Lasse Holmstedt authored
Reviewed-by: hjk
-
- Sep 28, 2010
-
-
Kai Koehne authored
This duplicates the switch in the runtime configuration. Reviewed-by: Lasse Holmstedt
-
Kai Koehne authored
Allow to switch to Qml layout, even if QmlInspector plugin is disabled. Reviewed-by: Lasse Holmstedt
-
hjk authored
context menu entry. It was more a debugger debugging aid in the early days of compiled dumpers anyway. Reviewed-by: Friedemann Kleint
-
- Sep 27, 2010
-
-
hjk authored
Reviewed-by: Friedemann Kleint
-
Friedemann Kleint authored
Add legacy to retrieve old values.
-
hjk authored
-
- Sep 24, 2010
-
-
Christiaan Janssen authored
Reviewed by: Kai Koehne
-
- Sep 23, 2010
- Sep 22, 2010
-
-
hjk authored
-
hjk authored
-
Kai Koehne authored
Enable setting breakpoints, and showing the script console even if the QmlInspector plugin is not loaded. Reviewed-by: hjk
-
Kai Koehne authored
-
- Sep 14, 2010
-
-
hjk authored
Task-number: QTCREATORBUG-2337
-
hjk authored
Task-number: QTCREATORBUG-2334
-
dt authored
Also introduce a indirection, modes have now types, edit and debug have the same type, and editors do have a prefered type of modes instead of a prefered mode. That fixes the bug that if the prefered qml editing mode was set to design, then in switching between qml editors would - in Edit Mode: stay in edit mode - in Debug Mode: switch to debug mode
-
- Sep 13, 2010
-
-
Arvid Ephraim Picciani authored
extract thread names from QThread object name Task-Number: QTCREATORBUG-382 Reviewed-by: hjk
-
hjk authored
Task-number: QTCREATORBUG-2322
-
- Sep 09, 2010
-
-
hjk authored
Task-number: QTCREATORBUG-1600
-
- Sep 08, 2010
-
-
hjk authored
-
- Sep 07, 2010
-
-
Friedemann Kleint authored
... on clicking stack frames or disassembler/ memory views. Introduce flags to openEditorAt, pass EditorManager::NoModeSwitch where applicable. Task-number: QTCREATORBUG-2278
-
- Sep 06, 2010
-
-
hjk authored
-
- Sep 01, 2010
- Aug 31, 2010
-
-
Olivier Goffart authored
Reorder the tab widgets so the inspector show up by default when debugging QML
-
Friedemann Kleint authored
Rubber-stamped-by: hjk
-
- Aug 27, 2010
-
-
Lasse Holmstedt authored
Reviewed-by: hjk
-
hjk authored
Task-number: QTCREATORBUG-2201
-
- Aug 26, 2010
-
-
Olivier Goffart authored
The scriptconsole layout come from the old qmlinspector
-
- Aug 24, 2010
-
-
Lasse Holmstedt authored
Reviewed-by: hjk
-
Lasse Holmstedt authored
-
Lasse Holmstedt authored
A new debugger engine, QmlCppEngine, is introduced, which wraps gdb and qml engines into one. Alternatively, if using Windows, Cdb is used instead of Gdb. Most of the debugger ui switcher is now rewritten, and it is tailored for the QML and CPP layout case, the only one supported anyway. Reviewed-by: hjk
-
Friedemann Kleint authored
Make sure DebuggerRunner::finished() is always connected to handleFinished() (even for subclassed DebuggerRunners). Add some more debugging information.
-
Friedemann Kleint authored
...which subclasses DebuggerRunner and does not call DebuggerPlugin::startDebugger(), which connects the engine, leading to strange malfunctions. Move functionality to DebuggerRunner::start() to make it self-contained. Add object names to engines for easier debugging. Reviewed-by: hjk
-