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  1. Jul 02, 2019
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  3. Jun 28, 2019
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  10. Jun 17, 2019
    • Johan Helsing's avatar
      Add SkyBox background mode · bccf85a7
      Johan Helsing authored
      Implemented by sampling the light probe texture onto a quad that fills the
      entire screen, which uses an equirectangular projection.
      
      In the future we might want to consider using separate textures, and/or
      different projections. There are some minor issues with texture gradients and
      equirectangular projections. These have been worked around by setting the
      gradients to zero, which is not optimal, but works OK in practice. If we switch
      to using texture cubes instead of equirectangular projections, these issues can
      be avoided.
      bccf85a7
  11. Jun 16, 2019
  12. Jun 13, 2019
  13. Jun 12, 2019
  14. Jun 11, 2019
    • Andy Nichols's avatar
    • Andy Nichols's avatar
      Add support for renderMode of View3D · b57d0c6b
      Andy Nichols authored
      The default of rendering to a texture while nice for Qt Quick, is not so
      performant on embedded devices where rendering to offscreen targets can
      be expensive.  So for those cases, there is no a renderMode setting to
      allow for the end user to specify how the view is rendered.
      
      Texture Mode: Render scene to FBO and be a texture provider.  All Qt
      Quick composition cases work, but at the const of performance and anti-
      aliasing options.
      
      RenderNode Mode: Render the scene inline, potentially clobering the 2.5d
      Qt Quick renderer.
      
      Underlay Mode: Render the scene before Qt Quick. It is possible to
      render 2D content on top of the scene, but not under.
      
      Overlay Mode: Render the scene after Qt Quick. It is possible to render
      2D content under the scene, but not over.
      b57d0c6b
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