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Commit 58380532 authored by Laszlo Agocs's avatar Laszlo Agocs
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Slightly update the main doc page


No version numbers. Correct the dependencies in the building from source
section.

Change-Id: I9695a2283d58de395c9d876e2c1c5fc9de3afa23
Reviewed-by: default avatarChristian Strømme <christian.stromme@qt.io>
parent 57b5c56e
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......@@ -44,28 +44,27 @@ Qt Quick 2D content with 3D content.
The \l{Qt Quick 3D QML Types}{QML Types} can be imported into your
application using the following import statement in your \c {.qml} file:
\code \QtMinorVersion
import QtQuick3D 1.\1
\code
import QtQuick3D
\endcode
In addition to the base Qt Quick 3D Model, additional functionality is
provided by the following module imports:
\code \QtMinorVersion
import QtQuick3D.Effects 1.\1
import QtQuick3D.Helpers 1.\1
\code
import QtQuick3D.Effects
import QtQuick3D.Helpers
\endcode
\section1 Building From Source
When building from source, ensure that the \e qtdeclarative module
is also built, as it is not possible to use Qt Quick 3D without it.
When building from source, ensure that the modules and tools from the
\e qtdeclarative and \e qtshadertools repositories are built first, as
it is not possible to use Qt Quick 3D without these. Having \e
qtquicktimeline available is strongly recommended as well, since
keyframe-based animations will not be available otherwise.
In addition, examples use the modules \l {Qt Quick Controls} and
\l {Qt Graphical Effects} for additional functionality.
It can also be helpful to build \l {Qt Image Formats} as this
module provides support for additional texture formats.
In addition, some of the examples rely on \l {Qt Quick Controls}.
\section1 Module Evolution
\l{Porting to Qt 6 - Qt Quick 3D} lists important changes in the module API
......
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