- Oct 26, 2020
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Jonas Karlsson authored
- Fix broken links - Use Medium instead of Normal - Update image - Link to asset conditioning Change-Id: I70ef986b661ebc86f3e1b704186fee6d86c7a666 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Jonas Karlsson authored
Change-Id: Ia2f77bce6e181e76d8c832e252ff69b3223db25e Reviewed-by:
Tony Leinonen <tony.leinonen@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Some additional details, links and typo fixes. This also changes a mistake in the Camera documentation, where we claimed the distance to the near plane was given in "view coordinates", which doesn't really make sense. Change-Id: Ib7213c5ede3e823cb000c7f3416b0628e2b804e1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Andy Nichols authored
Change-Id: I01f36f09c5d36901efefe81109da230220ea9909 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Oct 23, 2020
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Eskil Abrahamsen-Blomfeldt authored
Add some details for people unfamiliar with 3D concepts and links to examples of different use cases for textures. Change-Id: I8cbfac970e8d3c8a553cadeae71d500e678760fe Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Going through and adding some details and links to all the different classes that are used to set up a post-processing effect. Change-Id: I11c9bd2e77cabe1d96b4ba1fe53fd79bea4f7bdb Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Change-Id: I43090f706a73e3e4146b90dc31f39013f2ab16ce Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Ie84d38415692b56a746f45f9a3e96eea30d52c15 Reviewed-by:
Alexandru Croitor <alexandru.croitor@qt.io>
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Christian Strømme authored
Fixes: QTBUG-87811 Change-Id: I5ced00e74ee413e2c5d768b157d53e0d7915f8bf Reviewed-by:
Alexandru Croitor <alexandru.croitor@qt.io>
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Miikka Heikkinen authored
Same pipeline may be cached with different renderpass descriptors in draw call data cache. Presumably this happens when a pipeline is compatible with multiple different render passes. When clearing the cache, check for actual deleted pipelines instead of just matching descriptor. Task-number: QDS-2899 Change-Id: Ib1326892dad9a4cf550536b4e06a24073437f7a1 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Tests the mapping between materials and sub-meshs. Change-Id: Ie50e45dfb7199e24f1a096a0e36facdf7e305215 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
QRhiTexture::BC1 == 0x83F0 (RGB_DXT1, not 0x83F1 (RGBA_DXT1). Ref. e.g. toGlCompressedTextureFormat() in qrhigles2.cpp. Improves the textures/compressed.qml lancelot scene. Task-number: QTBUG-80465 Change-Id: Ibf8fb1e0ae81b9dfe94d034c0f6159abf3fe51e8 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Oct 22, 2020
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Inho Lee authored
Change-Id: Iaa7fac9e278c4473d895905f4e9331ee9381ddf3 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
Less noisy, and easier to notice transparency. As a driveby, remove duplicated copies of the checkerboard pngs. Change-Id: I3430f4a800dd79f6282386ad1196d0bc0440e8d9 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Initial version. Change-Id: Ic05070e1176d2c6d1f4e3b974eab62ee7e4f9ae1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
ScrollView now clips contents by default, unless we manually create a Flickable with no clipping. This example uses controls that extend outside the scroll view. Change-Id: Id3350aaf95d8b60736d039a7d225a2d05d9cfa94 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Id9d6b2a5303639489dd0ee3973ae92809b5f2961 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This enum type is only used by PerspectiveCamera and subtypes, so it makes sense to keep it there. Change-Id: I5cee6b0065eb85db3496c474ed682a2aa6ae4c92 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Add missing overrides Change-Id: Ieddabdd31c92248a870cfd786c146f05fa1c5536 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Qt Submodule Update Bot authored
Change-Id: Ie42a8fee26e7fa49f1b4802e957207180ff441df Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- Oct 21, 2020
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Change-Id: I8cd04a2ea5566831e6c9f8015841dfe99d41e353 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Volker Hilsheimer authored
Change-Id: I3eda4e5a42b843b6c9b7153a398563b585cb66fe Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Paul Tvete authored
Change-Id: I97b3b713e19c2d064fd0adca2c35993a41c9face Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Paul Tvete authored
Change-Id: Ia6b15117771748dcc88c9f2f2139e5e35bad95c1 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Change-Id: I92463b2bdf0aa3ba189a00746a779e66fa091e44 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Most of this documentation is quite detailed and good, but the description was a bit vague (though called "Environment" this class doesn't actually define an environment, just a bunch of unrelated properties that didn't fit elsewhere). Change-Id: I2442bdeecff3e9aacc5cbda55cd6f1fcca43781c Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Flesh out the camera documentation, adding links and screenshots and more details about the camera types. This also tries to clarify some statements that were confusing to me. Change-Id: I2019627e5fb726b2d0a70513beed6aaed8c3a3b9 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Change-Id: Id9129a1635f80eed7a381935ee65a8b577f035ee Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Qt Submodule Update Bot authored
Change-Id: I9804ae8b400a2fdb1c04bb718deca722afdc6f2d Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- Oct 20, 2020
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Christian Strømme authored
Change-Id: I0c2ad4e918e1570a7e09c1dbda0429d3ad8af969 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Explicitly dividing the types into Resource types and Spatial types, and using it as the first word in the list element, makes it easier to pick-up what each list element is talking about. Change-Id: I953e4ec2f29dcb51e88cb3ce7d5686e40e49fe3c Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Change-Id: I8dcfe8452b56f693eddfc06d0968c31fbb55cfd4 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
If loading an atlased SGTexture, the commitTextureOperations() call needs to be done on the removed-from-atlas texture. Add a lancelot case that compares a) Quick's rendering of compressed texture files b) Quick3D's rendering of the same c) Quick3Ds rendering of the Quick texture items above Task-number: QTBUG-80465 Change-Id: I22e30f9dee3c75383ae6ed8cbddacaefaf8800e1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Laszlo Agocs authored
Change-Id: I1361cf98ba57e6abff05ad03fa082bb2e9208f6d Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
And make some corrections Change-Id: I9cd08f9e0010b283c45547769e3a1f13d3572761 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Change-Id: If4af1cd489af4f672aa402fdf429ea78282ae311 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Qt Submodule Update Bot authored
Change-Id: I7b498fbcf6e0ee615b88b55d8b35736e6e55d3b7 Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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Jonas Karlsson authored
Change-Id: I6051388c70f4aeff5fc75e4ed7a832c968b2e5f3 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Inho Lee authored
assimp header file describes it as a half value but when I tested it with blender's export, it seems not half in FBX, Collada, and glTF formats Change-Id: Iece58ab1aaf71a10f0eaf16383a7fc3c15ca4fb6 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Alexandru Croitor authored
Task-number: QTBUG-87661 Change-Id: I3620a53779744f781db08314a8a5178ddd810259 Reviewed-by:
Daniel Smith <Daniel.Smith@qt.io>
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