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  1. Oct 23, 2012
  2. Oct 05, 2012
  3. Aug 24, 2012
  4. Aug 15, 2012
  5. Jul 19, 2012
  6. May 24, 2012
    • hjk's avatar
      debugger: rework WatchModel · e11a3a76
      hjk authored
      
      It's one model for all locals, watch, return, tooltip and inspector
      data. This allows more streamlined code paths and better isolation
      of the model data from the WatchHandler. WatchItems are now registered
      in a hash indexed by iname, so inames can be used as the primary
      handle to watch data in the WatchHandler interface.
      
      Change-Id: Idac0a808b5d785307496d1de4198a1f2e9ce3880
      Reviewed-by: default avatarAurindam Jana <aurindam.jana@nokia.com>
      e11a3a76
  7. Apr 10, 2012
  8. Mar 05, 2012
  9. Feb 20, 2012
  10. Feb 15, 2012
  11. Jan 26, 2012
  12. Jan 24, 2012
  13. Nov 03, 2011
  14. Oct 13, 2011
  15. Jul 29, 2011
  16. Jun 27, 2011
  17. May 06, 2011
  18. Apr 13, 2011
  19. Feb 23, 2011
  20. Feb 17, 2011
    • Friedemann Kleint's avatar
      Debugger: Reduce tooltip flicker. · c74da9b7
      Friedemann Kleint authored
      Move tooltip-request handling from DebuggerPlugin into
      DebuggerToolTipManager.
      
      Request tooltip only if position changed and close
      standard tooltip on success.
      c74da9b7
  21. Feb 11, 2011
    • Friedemann Kleint's avatar
      Debugger: Make tooltips pinnable. · 0ac879e3
      Friedemann Kleint authored
      Replace old debugger tooltip by a new ToolTipManager which
      has a list of AbstractDebuggerToolTipWidget with the functionality
      to 'acquire' an engine (display its data) and 'release' it
      (store engine data and display them as 'previous') and serialization
      to XML session data.
      DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
      for tree model acting as  a filter on watch models.
      
      Rubber-stamped-by: hjk
      0ac879e3
  22. Jan 25, 2011
  23. Jan 12, 2011
  24. Jan 10, 2011
  25. Dec 17, 2010
  26. Nov 26, 2010
  27. Nov 16, 2010
  28. Nov 15, 2010
    • Friedemann Kleint's avatar
      Debugger: Introduce BreakpointParameters as base struct. · 9fc5970b
      Friedemann Kleint authored
      For Breakpoint data manipulation.
      
      Reviewed-by: hjk
      9fc5970b
    • hjk's avatar
      debugger: Refactor breakpoint handling. · 8ae541b3
      hjk authored
      The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
      Engines and Views are only supposed to refer to them by id. They also have
      individual states now. The breakpoint data is split into a "user requested"
      "fixed" part in BreakpointData and the engines' acknowledged data in a new
      struct BreakpointResponse.
      
      TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
      in the marker handling.
      8ae541b3
  29. Oct 29, 2010
  30. Oct 15, 2010
  31. Sep 23, 2010
    • Friedemann Kleint's avatar
      Debugger: Fixes around watch editing. · 13c97d65
      Friedemann Kleint authored
      assignValueInDebugger: Pass on WatchData as well, pass
      on values as QVariant. Based on that, do more extensive
      checks in CDB, preventing assignment of non-PODs.
      
      Locals/Watch editing:
      * Disable while running
      * Edit pointer values as hex with validation.
      
      CDB: Strip class types off reported pointer values and reformat
      the values as short 0x-pointer values, introduce flag to
      WatchData::source to do dumper expansion handling.
      
      Windows: recognize int64 as int.
      
      Register handler: Fix accessing uninitialized value.
      13c97d65
  32. Sep 21, 2010
  33. Sep 13, 2010
  34. Sep 01, 2010
  35. Aug 24, 2010
    • Friedemann Kleint's avatar
      Debugger: Fix Symbian. · 54f9654b
      Friedemann Kleint authored
      ...which subclasses DebuggerRunner and does not call
      DebuggerPlugin::startDebugger(), which connects the
      engine, leading to strange malfunctions. Move functionality
      to DebuggerRunner::start() to make it self-contained.
      Add object names to engines for easier debugging.
      
      Reviewed-by: hjk
      54f9654b
  36. Jul 23, 2010
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