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  1. Jan 19, 2016
  2. May 18, 2015
    • Ulf Hermann's avatar
      Timeline: Properly encapsulate render pass states · 6d2ce1b0
      Ulf Hermann authored
      
      We have to make sure that all the nodes get deleted when the states are
      deleted. Previously, we relied on the RenderState destructor to
      recursively delete nodes owned by their parents. This is rather hard to
      understand and can easily fail if we create a pass state without calling
      TimelineRenderState::assembleNodeTree() afterwards.
      
      The best way to deal with this is to properly encapsulate the nodes into
      the states and add destructors which delete them.
      
      Change-Id: I8b1ce16084afc1c85a90609f8f8d889147f7832f
      Reviewed-by: default avatarJoerg Bornemann <joerg.bornemann@theqtcompany.com>
      6d2ce1b0
  3. Jan 12, 2015
  4. Dec 16, 2014
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