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Commit 2cbda78a authored by Paul Tvete's avatar Paul Tvete
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Change TRUE/FALSE to true/false

parent 8f451083
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...@@ -21,12 +21,12 @@ CannonField::CannonField( QWidget *parent, const char *name ) ...@@ -21,12 +21,12 @@ CannonField::CannonField( QWidget *parent, const char *name )
{ {
ang = 45; ang = 45;
f = 0; f = 0;
shooting = FALSE; shooting = false;
timerCount = 0; timerCount = 0;
shoot_ang = 0; shoot_ang = 0;
shoot_f = 0; shoot_f = 0;
gameEnded = FALSE; gameEnded = false;
barrelPressed = FALSE; barrelPressed = false;
newTarget(); newTarget();
} }
...@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees ) ...@@ -39,7 +39,7 @@ void CannonField::setAngle( int degrees )
if ( ang == degrees ) if ( ang == degrees )
return; return;
ang = degrees; ang = degrees;
repaint( cannonRect(), FALSE ); repaint( cannonRect(), false );
emit angleChanged( ang ); emit angleChanged( ang );
} }
...@@ -60,15 +60,15 @@ void CannonField::shoot() ...@@ -60,15 +60,15 @@ void CannonField::shoot()
timerCount = 0; timerCount = 0;
shoot_ang = ang; shoot_ang = ang;
shoot_f = f; shoot_f = f;
shooting = TRUE; shooting = true;
startTimer( 50 ); startTimer( 50 );
} }
void CannonField::newTarget() void CannonField::newTarget()
{ {
static bool first_time = TRUE; static bool first_time = true;
if ( first_time ) { if ( first_time ) {
first_time = FALSE; first_time = false;
QTime midnight( 0, 0, 0 ); QTime midnight( 0, 0, 0 );
srand( midnight.secsTo(QTime::currentTime()) ); srand( midnight.secsTo(QTime::currentTime()) );
} }
...@@ -84,7 +84,7 @@ void CannonField::setGameOver() ...@@ -84,7 +84,7 @@ void CannonField::setGameOver()
return; return;
if ( shooting ) if ( shooting )
stopShooting(); stopShooting();
gameEnded = TRUE; gameEnded = true;
repaint(); repaint();
} }
...@@ -92,7 +92,7 @@ void CannonField::restartGame() ...@@ -92,7 +92,7 @@ void CannonField::restartGame()
{ {
if ( shooting ) if ( shooting )
stopShooting(); stopShooting();
gameEnded = FALSE; gameEnded = false;
repaint(); repaint();
} }
...@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * ) ...@@ -114,7 +114,7 @@ void CannonField::timerEvent( QTimerEvent * )
emit missed(); emit missed();
return; return;
} }
repaint( shotR, FALSE ); repaint( shotR, false );
} }
void CannonField::paintEvent( QPaintEvent *e ) void CannonField::paintEvent( QPaintEvent *e )
...@@ -145,7 +145,7 @@ void CannonField::mousePressEvent( QMouseEvent *e ) ...@@ -145,7 +145,7 @@ void CannonField::mousePressEvent( QMouseEvent *e )
if ( e->button() != LeftButton ) if ( e->button() != LeftButton )
return; return;
if ( barrelHit( e->pos() ) ) if ( barrelHit( e->pos() ) )
barrelPressed = TRUE; barrelPressed = true;
} }
void CannonField::mouseMoveEvent( QMouseEvent *e ) void CannonField::mouseMoveEvent( QMouseEvent *e )
...@@ -164,12 +164,12 @@ void CannonField::mouseMoveEvent( QMouseEvent *e ) ...@@ -164,12 +164,12 @@ void CannonField::mouseMoveEvent( QMouseEvent *e )
void CannonField::mouseReleaseEvent( QMouseEvent *e ) void CannonField::mouseReleaseEvent( QMouseEvent *e )
{ {
if ( e->button() == LeftButton ) if ( e->button() == LeftButton )
barrelPressed = FALSE; barrelPressed = false;
} }
void CannonField::stopShooting() void CannonField::stopShooting()
{ {
shooting = FALSE; shooting = false;
killTimers(); killTimers();
} }
......
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