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projectType = proFileTemplateTypeToProjectType(m_readerExact->templateType());
if (projectType != m_projectType) {
Qt4ProjectType oldType = m_projectType;
// probably all subfiles/projects have changed anyway ...
clear();
m_projectType = projectType;
// really emit here? or at the end? Noone is connected to this signal at the moment
// so we kind of can ignore that question for now
foreach (NodesWatcher *watcher, watchers())
if (Qt4NodesWatcher *qt4Watcher = qobject_cast<Qt4NodesWatcher*>(watcher))
emit qt4Watcher->projectTypeChanged(this, oldType, projectType);
}
//
// Add/Remove pri files, sub projects
//
QList<ProjectNode*> existingProjectNodes = subProjectNodes();
QStringList newProjectFilesExact;
QHash<QString, ProFile*> includeFilesExact;
ProFile *fileForCurrentProjectExact = 0;
if (m_projectType == SubDirsTemplate)
newProjectFilesExact = subDirsPaths(m_readerExact);
foreach (ProFile *includeFile, m_readerExact->includeFiles()) {
if (includeFile->fileName() == m_projectFilePath) { // this file
fileForCurrentProjectExact = includeFile;
} else {
newProjectFilesExact << includeFile->fileName();
includeFilesExact.insert(includeFile->fileName(), includeFile);
QStringList newProjectFilesCumlative;
QHash<QString, ProFile*> includeFilesCumlative;
ProFile *fileForCurrentProjectCumlative = 0;
if (m_readerCumulative) {
if (m_projectType == SubDirsTemplate)
newProjectFilesCumlative = subDirsPaths(m_readerCumulative);
foreach (ProFile *includeFile, m_readerCumulative->includeFiles()) {
if (includeFile->fileName() == m_projectFilePath) {
fileForCurrentProjectCumlative = includeFile;
newProjectFilesCumlative << includeFile->fileName();
includeFilesCumlative.insert(includeFile->fileName(), includeFile);
}
}
}
qSort(existingProjectNodes.begin(), existingProjectNodes.end(),
sortNodesByPath);
qSort(newProjectFilesExact);
qSort(newProjectFilesCumlative);
QList<ProjectNode*> toAdd;
QList<ProjectNode*> toRemove;
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QList<ProjectNode*>::const_iterator existingIt = existingProjectNodes.constBegin();
QStringList::const_iterator newExactIt = newProjectFilesExact.constBegin();
QStringList::const_iterator newCumlativeIt = newProjectFilesCumlative.constBegin();
forever {
bool existingAtEnd = (existingIt == existingProjectNodes.constEnd());
bool newExactAtEnd = (newExactIt == newProjectFilesExact.constEnd());
bool newCumlativeAtEnd = (newCumlativeIt == newProjectFilesCumlative.constEnd());
if (existingAtEnd && newExactAtEnd && newCumlativeAtEnd)
break; // we are done, hurray!
// So this is one giant loop comparing 3 lists at once and sorting the comparision
// into mainly 2 buckets: toAdd and toRemove
// We need to distinguish between nodes that came from exact and cumalative
// parsing, since the update call is diffrent for them
// I believe this code to be correct, be careful in changing it
QString nodeToAdd;
if (! existingAtEnd
&& (newExactAtEnd || (*existingIt)->path() < *newExactIt)
&& (newCumlativeAtEnd || (*existingIt)->path() < *newCumlativeIt)) {
// Remove case
toRemove << *existingIt;
++existingIt;
} else if(! newExactAtEnd
&& (existingAtEnd || *newExactIt < (*existingIt)->path())
&& (newCumlativeAtEnd || *newExactIt < *newCumlativeIt)) {
// Mark node from exact for adding
nodeToAdd = *newExactIt;
++newExactIt;
} else if (! newCumlativeAtEnd
&& (existingAtEnd || *newCumlativeIt < (*existingIt)->path())
&& (newExactAtEnd || *newCumlativeIt < *newExactIt)) {
// Mark node from cumalative for adding
nodeToAdd = *newCumlativeIt;
++newCumlativeIt;
} else if (!newExactAtEnd
&& !newCumlativeAtEnd
&& (existingAtEnd || *newExactIt < (*existingIt)->path())
&& (existingAtEnd || *newCumlativeIt < (*existingIt)->path())) {
// Mark node from both for adding
nodeToAdd = *newExactIt;
++newExactIt;
++newCumlativeIt;
} else {
Q_ASSERT(!newExactAtEnd || !newCumlativeAtEnd);
// update case, figure out which case exactly
if (newExactAtEnd) {
++newCumlativeIt;
} else if (newCumlativeAtEnd) {
++newExactIt;
} else if(*newExactIt < *newCumlativeIt) {
++newExactIt;
} else if (*newCumlativeIt < *newExactIt) {
++newCumlativeIt;
// Update existingNodeIte
ProFile *fileExact = includeFilesCumlative.value((*existingIt)->path());
ProFile *fileCumlative = includeFilesCumlative.value((*existingIt)->path());
if (fileExact || fileCumlative) {
static_cast<Qt4PriFileNode *>(*existingIt)->update(fileExact, m_readerExact, fileCumlative, m_readerCumulative);
} else {
// We always parse exactly, because we later when async parsing don't know whether
// the .pro file is included in this .pro file
// So to compare that later parse with the sync one
if (async)
static_cast<Qt4ProFileNode *>(*existingIt)->asyncUpdate();
else
static_cast<Qt4ProFileNode *>(*existingIt)->update();
++existingIt;
// newCumalativeIt and newExactIt are already incremented
// If we found something to add do it
if (!nodeToAdd.isEmpty()) {
ProFile *fileExact = includeFilesCumlative.value(nodeToAdd);
ProFile *fileCumlative = includeFilesCumlative.value(nodeToAdd);
if (fileExact || fileCumlative) {
Qt4PriFileNode *qt4PriFileNode = new Qt4PriFileNode(m_project, this, nodeToAdd);
qt4PriFileNode->update(fileExact, m_readerExact, fileCumlative, m_readerCumulative);
toAdd << qt4PriFileNode;
} else {
Qt4ProFileNode *qt4ProFileNode = new Qt4ProFileNode(m_project, nodeToAdd);
if (async)
qt4ProFileNode->asyncUpdate();
else
qt4ProFileNode->update();
toAdd << qt4ProFileNode;
}
if (!toRemove.isEmpty())
removeProjectNodes(toRemove);
if (!toAdd.isEmpty())
addProjectNodes(toAdd);
Qt4PriFileNode::update(fileForCurrentProjectExact, m_readerExact, fileForCurrentProjectCumlative, m_readerCumulative);
// update TargetInformation
m_qt4targetInformation = targetInformation(m_readerExact);
// update other variables
QHash<Qt4Variable, QStringList> newVarValues;
newVarValues[DefinesVar] = m_readerExact->values(QLatin1String("DEFINES"));
newVarValues[IncludePathVar] = includePaths(m_readerExact);
newVarValues[UiDirVar] = QStringList() << uiDirPath(m_readerExact);
newVarValues[MocDirVar] = QStringList() << mocDirPath(m_readerExact);
newVarValues[PkgConfigVar] = m_readerExact->values(QLatin1String("PKGCONFIG"));
newVarValues[PrecompiledHeaderVar] =
m_readerExact->absoluteFileValues(QLatin1String("PRECOMPILED_HEADER"),
m_projectDir,
QStringList() << m_projectDir,
0);
newVarValues[LibDirectoriesVar] = libDirectories(m_readerExact);
if (m_varValues != newVarValues) {
m_varValues = newVarValues;
foreach (NodesWatcher *watcher, watchers())
if (Qt4NodesWatcher *qt4Watcher = qobject_cast<Qt4NodesWatcher*>(watcher))
emit qt4Watcher->variablesChanged(this, m_varValues, newVarValues);
}
foreach (NodesWatcher *watcher, watchers())
if (Qt4NodesWatcher *qt4Watcher = qobject_cast<Qt4NodesWatcher*>(watcher))
emit qt4Watcher->proFileUpdated(this);
m_project->destroyProFileReader(m_readerExact);
if (m_readerCumulative)
m_project->destroyProFileReader(m_readerCumulative);
m_readerExact = 0;
m_readerCumulative = 0;
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}
namespace {
// find all ui files in project
class FindUiFileNodesVisitor : public ProjectExplorer::NodesVisitor {
public:
void visitProjectNode(ProjectNode *projectNode)
{
visitFolderNode(projectNode);
}
void visitFolderNode(FolderNode *folderNode)
{
foreach (FileNode *fileNode, folderNode->fileNodes()) {
if (fileNode->fileType() == ProjectExplorer::FormType)
uiFileNodes << fileNode;
}
}
QList<FileNode*> uiFileNodes;
};
}
// This function is triggered after a build, and updates the state ui files
// It does so by storing a modification time for each ui file we know about.
// TODO this function should also be called if the build directory is changed
// Only those two project types can have ui files for us
if (m_projectType != ApplicationTemplate
&& m_projectType != LibraryTemplate)
FindUiFileNodesVisitor uiFilesVisitor;
this->accept(&uiFilesVisitor);
const QList<FileNode*> uiFiles = uiFilesVisitor.uiFileNodes;
// Find the UiDir, there can only ever be one
QString uiDir = buildDir();
QStringList tmp = m_varValues[UiDirVar];
if (tmp.size() != 0)
uiDir = tmp.first();
// Collect all existing generated files
QList<FileNode*> existingFileNodes;
foreach (FileNode *file, fileNodes()) {
if (file->isGenerated())
existingFileNodes << file;
}
// Convert uiFile to uiHeaderFilePath, find all headers that correspond
foreach (FileNode *uiFile, uiFiles) {
const QString uiHeaderFilePath
= QString("%1/ui_%2.h").arg(uiDir, QFileInfo(uiFile->path()).completeBaseName());
if (QFileInfo(uiHeaderFilePath).exists())
newFilePaths << uiHeaderFilePath;
// The list of files for which we call updateSourceFile
QStringList toUpdate;
qSort(newFilePaths);
qSort(existingFileNodes.begin(), existingFileNodes.end(), ProjectNode::sortNodesByPath);
QList<FileNode*>::const_iterator existingNodeIter = existingFileNodes.constBegin();
QList<QString>::const_iterator newPathIter = newFilePaths.constBegin();
while (existingNodeIter != existingFileNodes.constEnd()
&& newPathIter != newFilePaths.constEnd()) {
if ((*existingNodeIter)->path() < *newPathIter) {
toRemove << *existingNodeIter;
++existingNodeIter;
} else if ((*existingNodeIter)->path() > *newPathIter) {
toAdd << new FileNode(*newPathIter, ProjectExplorer::HeaderType, true);
++newPathIter;
} else { // *existingNodeIter->path() == *newPathIter
QString fileName = (*existingNodeIter)->path();
QMap<QString, QDateTime>::const_iterator it = m_uitimestamps.find(fileName);
QDateTime lastModified = QFileInfo(fileName).lastModified();
if (it == m_uitimestamps.constEnd() || it.value() < lastModified) {
toUpdate << fileName;
m_uitimestamps[fileName] = lastModified;
}
++existingNodeIter;
++newPathIter;
}
}
while (existingNodeIter != existingFileNodes.constEnd()) {
toRemove << *existingNodeIter;
++existingNodeIter;
}
while (newPathIter != newFilePaths.constEnd()) {
toAdd << new FileNode(*newPathIter, ProjectExplorer::HeaderType, true);
++newPathIter;
}
if (!toRemove.isEmpty()) {
foreach (FileNode *file, toRemove)
CppTools::CppModelManagerInterface *modelManager =
ExtensionSystem::PluginManager::instance()->getObject<CppTools::CppModelManagerInterface>();
foreach (FileNode *file, toAdd) {
m_uitimestamps.insert(file->path(), QFileInfo(file->path()).lastModified());
toUpdate << file->path();
// Also adding files depending on that
// We only need to do that for files that were newly created
QString fileName = QFileInfo(file->path()).fileName();
foreach (CPlusPlus::Document::Ptr doc, modelManager->snapshot()) {
if (doc->includedFiles().contains(fileName)) {
if (!toUpdate.contains(doc->fileName()))
toUpdate << doc->fileName();
}
}
}
QString Qt4ProFileNode::uiDirPath(ProFileReader *reader) const
QString path = reader->value("UI_DIR");
if (QFileInfo(path).isRelative())
path = QDir::cleanPath(buildDir() + "/" + path);
return path;
QString Qt4ProFileNode::mocDirPath(ProFileReader *reader) const
QString path = reader->value("MOC_DIR");
if (QFileInfo(path).isRelative())
path = QDir::cleanPath(buildDir() + "/" + path);
return path;
}
QStringList Qt4ProFileNode::includePaths(ProFileReader *reader) const
{
QStringList paths;
foreach (const QString &cxxflags, m_readerExact->values("QMAKE_CXXFLAGS")) {
if (cxxflags.startsWith("-I"))
paths.append(cxxflags.mid(2));
}
paths.append(reader->absolutePathValues(QLatin1String("INCLUDEPATH"), m_projectDir));
// paths already contains moc dir and ui dir, due to corrrectly parsing uic.prf and moc.prf
// except if those directories don't exist at the time of parsing
// thus we add those directories manually (without checking for existance)
paths << mocDirPath(reader) << uiDirPath(reader);
QStringList Qt4ProFileNode::libDirectories(ProFileReader *reader) const
{
QStringList result;
foreach (const QString &str, reader->values(QLatin1String("LIBS"))) {
if (str.startsWith("-L")) {
result.append(str.mid(2));
}
}
return result;
}
QStringList Qt4ProFileNode::subDirsPaths(ProFileReader *reader) const
{
QStringList subProjectPaths;
const QStringList subDirVars = reader->values(QLatin1String("SUBDIRS"));
foreach (const QString &subDirVar, subDirVars) {
// Special case were subdir is just an identifier:
// "SUBDIR = subid
// subid.subdir = realdir"
// or
// "SUBDIR = subid
// subid.file = realdir/realfile.pro"
QString realDir;
const QString subDirKey = subDirVar + QLatin1String(".subdir");
const QString subDirFileKey = subDirVar + QLatin1String(".file");
realDir = QFileInfo(reader->value(subDirKey)).filePath();
else if (reader->contains(subDirFileKey))
realDir = QFileInfo(reader->value(subDirFileKey)).filePath();
else
info.setFile(m_projectDir + QLatin1Char('/') + realDir);
realDir = m_projectDir + QLatin1Char('/') + realDir;
QString realFile;
if (info.isDir()) {
realFile = QString::fromLatin1("%1/%2.pro").arg(realDir, info.fileName());
if (QFile::exists(realFile)) {
if (!subProjectPaths.contains(realFile))
subProjectPaths << realFile;
} else {
m_project->proFileParseError(tr("Could not find .pro file for sub dir '%1' in '%2'")
.arg(subDirVar).arg(realDir));
}
TargetInformation Qt4ProFileNode::targetInformation(ProFileReader *reader) const
{
TargetInformation result;
if (!reader)
return result;
result.buildDir = buildDir();
const QString baseDir = result.buildDir;
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// qDebug() << "base build dir is:"<<baseDir;
// Working Directory
if (reader->contains("DESTDIR")) {
//qDebug() << "reader contains destdir:" << reader->value("DESTDIR");
result.workingDir = reader->value("DESTDIR");
if (QDir::isRelativePath(result.workingDir)) {
result.workingDir = baseDir + QLatin1Char('/') + result.workingDir;
//qDebug() << "was relative and expanded to" << result.workingDir;
}
} else {
//qDebug() << "reader didn't contain DESTDIR, setting to " << baseDir;
result.workingDir = baseDir;
}
result.target = reader->value("TARGET");
if (result.target.isEmpty())
result.target = QFileInfo(m_projectFilePath).baseName();
#if defined (Q_OS_MAC)
if (reader->values("CONFIG").contains("app_bundle")) {
result.workingDir += QLatin1Char('/')
+ result.target
+ QLatin1String(".app/Contents/MacOS");
}
#endif
result.workingDir = QDir::cleanPath(result.workingDir);
QString wd = result.workingDir;
if (!reader->contains("DESTDIR")
&& reader->values("CONFIG").contains("debug_and_release")
&& reader->values("CONFIG").contains("debug_and_release_target")) {
// If we don't have a destdir and debug and release is set
// then the executable is in a debug/release folder
//qDebug() << "reader has debug_and_release_target";
// Hmm can we find out whether it's debug or release in a saner way?
// Theoretically it's in CONFIG
QString qmakeBuildConfig = "release";
if (m_project->activeTarget()->activeBuildConfiguration()->qmakeBuildConfiguration() & QtVersion::DebugBuild)
qmakeBuildConfig = "debug";
wd += QLatin1Char('/') + qmakeBuildConfig;
}
result.executable = QDir::cleanPath(wd + QLatin1Char('/') + result.target);
//qDebug() << "##### updateTarget sets:" << result.workingDir << result.executable;
#if defined (Q_OS_WIN)
result.executable += QLatin1String(".exe");
#endif
result.valid = true;
return result;
}
TargetInformation Qt4ProFileNode::targetInformation()
{
return m_qt4targetInformation;
}
QString Qt4ProFileNode::buildDir() const
{
const QDir srcDirRoot = QFileInfo(m_project->rootProjectNode()->path()).absoluteDir();
const QString relativeDir = srcDirRoot.relativeFilePath(m_projectDir);
return QDir(m_project->activeTarget()->activeBuildConfiguration()->buildDirectory()).absoluteFilePath(relativeDir);
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}
/*
Sets project type to InvalidProject & deletes all subprojects/files/virtual folders
*/
void Qt4ProFileNode::invalidate()
{
if (m_projectType == InvalidProject)
return;
clear();
// change project type
Qt4ProjectType oldType = m_projectType;
m_projectType = InvalidProject;
foreach (NodesWatcher *watcher, watchers())
if (Qt4NodesWatcher *qt4Watcher = qobject_cast<Qt4NodesWatcher*>(watcher))
emit qt4Watcher->projectTypeChanged(this, oldType, InvalidProject);
}
void Qt4ProFileNode::updateCodeModelSupportFromBuild(const QStringList &files)
{
foreach (const QString &file, files) {
QMap<QString, Qt4UiCodeModelSupport *>::const_iterator it, end;
end = m_uiCodeModelSupport.constEnd();
for (it = m_uiCodeModelSupport.constBegin(); it != end; ++it) {
if (it.value()->fileName() == file)
it.value()->updateFromBuild();
}
}
}
void Qt4ProFileNode::updateCodeModelSupportFromEditor(const QString &uiFileName,
const QString &contents)
const QMap<QString, Qt4UiCodeModelSupport *>::const_iterator it =
m_uiCodeModelSupport.constFind(uiFileName);
if (it != m_uiCodeModelSupport.constEnd())
it.value()->updateFromEditor(contents);
foreach (ProjectExplorer::ProjectNode *pro, subProjectNodes())
if (Qt4ProFileNode *qt4proFileNode = qobject_cast<Qt4ProFileNode *>(pro))
qt4proFileNode->updateCodeModelSupportFromEditor(uiFileName, contents);
QString Qt4ProFileNode::uiDirectory() const
{
const Qt4VariablesHash::const_iterator it = m_varValues.constFind(UiDirVar);
if (it != m_varValues.constEnd() && !it.value().isEmpty())
return it.value().front();
return buildDir();
}
QString Qt4ProFileNode::uiHeaderFile(const QString &uiDir, const QString &formFile)
{
QString uiHeaderFilePath = uiDir;
uiHeaderFilePath += QLatin1String("/ui_");
uiHeaderFilePath += QFileInfo(formFile).completeBaseName();
uiHeaderFilePath += QLatin1String(".h");
return QDir::cleanPath(uiHeaderFilePath);
}
void Qt4ProFileNode::createUiCodeModelSupport()
{
CppTools::CppModelManagerInterface *modelManager
= ExtensionSystem::PluginManager::instance()->getObject<CppTools::CppModelManagerInterface>();
// First move all to
QMap<QString, Qt4UiCodeModelSupport *> oldCodeModelSupport;
oldCodeModelSupport = m_uiCodeModelSupport;
m_uiCodeModelSupport.clear();
// Only those two project types can have ui files for us
if (m_projectType == ApplicationTemplate || m_projectType == LibraryTemplate) {
// Find all ui files
FindUiFileNodesVisitor uiFilesVisitor;
this->accept(&uiFilesVisitor);
const QList<FileNode*> uiFiles = uiFilesVisitor.uiFileNodes;
// Find the UiDir, there can only ever be one
const QString uiDir = uiDirectory();
foreach (const FileNode *uiFile, uiFiles) {
const QString uiHeaderFilePath = uiHeaderFile(uiDir, uiFile->path());
// qDebug()<<"code model support for "<<uiFile->path()<<" "<<uiHeaderFilePath;
QMap<QString, Qt4UiCodeModelSupport *>::iterator it = oldCodeModelSupport.find(uiFile->path());
if (it != oldCodeModelSupport.end()) {
Qt4UiCodeModelSupport *cms = it.value();
cms->setFileName(uiHeaderFilePath);
m_uiCodeModelSupport.insert(it.key(), cms);
oldCodeModelSupport.erase(it);
} else {
Qt4UiCodeModelSupport *cms = new Qt4UiCodeModelSupport(modelManager, m_project, uiFile->path(), uiHeaderFilePath);
m_uiCodeModelSupport.insert(uiFile->path(), cms);
modelManager->addEditorSupport(cms);
}
}
}
// Remove old
QMap<QString, Qt4UiCodeModelSupport *>::const_iterator it, end;
end = oldCodeModelSupport.constEnd();
for (it = oldCodeModelSupport.constBegin(); it!=end; ++it) {
modelManager->removeEditorSupport(it.value());
delete it.value();
}
}
Qt4NodesWatcher::Qt4NodesWatcher(QObject *parent)
: NodesWatcher(parent)
{
}
} // namespace Internal
} // namespace Qt4ProjectManager