- Mar 24, 2011
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Christiaan Janssen authored
Reviewed-by: hjk
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- Feb 24, 2011
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Friedemann Kleint authored
Add combo box listing toolchains with debuggers to start external, attach and core. Another attempt at streamlining engine detection: Split in detection functions that first collect a list of available engines by preference, then remove disabled and wrongly configured engines and use the remaining best. matching. checkconfiguration is now the central place where engine detection and config check takes place. Rubber-stamped-by: hjk
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- Feb 23, 2011
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Kai Koehne authored
Setting up the debugger connection might fail for a couple of reasons. Check the application output to show the user a more detailed error message. Reviewed-by: hjk
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hjk authored
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- Feb 18, 2011
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Tobias Hunger authored
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- Feb 17, 2011
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Friedemann Kleint authored
Move tooltip-request handling from DebuggerPlugin into DebuggerToolTipManager. Request tooltip only if position changed and close standard tooltip on success.
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- Feb 11, 2011
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Friedemann Kleint authored
Replace old debugger tooltip by a new ToolTipManager which has a list of AbstractDebuggerToolTipWidget with the functionality to 'acquire' an engine (display its data) and 'release' it (store engine data and display them as 'previous') and serialization to XML session data. DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget for tree model acting as a filter on watch models. Rubber-stamped-by: hjk
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- Feb 02, 2011
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Christiaan Janssen authored
reviewed-by: hjk
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- Jan 19, 2011
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hjk authored
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- Jan 14, 2011
- Jan 12, 2011
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hjk authored
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- Dec 14, 2010
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hjk authored
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- Dec 10, 2010
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hjk authored
Use virtual function instead of if/qobject_cast cascades.
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- Dec 03, 2010
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hjk authored
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- Nov 26, 2010
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hjk authored
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- Nov 22, 2010
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hjk authored
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- Nov 16, 2010
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Christiaan Janssen authored
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- Nov 15, 2010
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Tobias Hunger authored
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Christiaan Janssen authored
Reviewed by: hjk
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hjk authored
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler. Engines and Views are only supposed to refer to them by id. They also have individual states now. The breakpoint data is split into a "user requested" "fixed" part in BreakpointData and the engines' acknowledged data in a new struct BreakpointResponse. TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions in the marker handling.
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- Nov 08, 2010
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hjk authored
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- Nov 04, 2010
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hjk authored
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- Oct 27, 2010
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hjk authored
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- Oct 05, 2010
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Christiaan Janssen authored
Reviewed by: Kai Koehne, Andre Poenitz
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- Oct 04, 2010
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Christiaan Janssen authored
Reviewed by: Kai Koehne, Andre Poenitz
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- Sep 23, 2010
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Friedemann Kleint authored
assignValueInDebugger: Pass on WatchData as well, pass on values as QVariant. Based on that, do more extensive checks in CDB, preventing assignment of non-PODs. Locals/Watch editing: * Disable while running * Edit pointer values as hex with validation. CDB: Strip class types off reported pointer values and reformat the values as short 0x-pointer values, introduce flag to WatchData::source to do dumper expansion handling. Windows: recognize int64 as int. Register handler: Fix accessing uninitialized value.
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- Sep 13, 2010
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Friedemann Kleint authored
namespace (from Debugger::Internal) as they are exported classes. Introduce private classes to avoid exposing private JS debugger headers.
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hjk authored
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- Sep 08, 2010
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Christian Kandeler authored
Reviewed-by: Lasse Holmstedt
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- Sep 01, 2010
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hjk authored
Saves lots of conversion.
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- Aug 30, 2010
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hjk authored
Finally.
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- Aug 24, 2010
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Lasse Holmstedt authored
A new debugger engine, QmlCppEngine, is introduced, which wraps gdb and qml engines into one. Alternatively, if using Windows, Cdb is used instead of Gdb. Most of the debugger ui switcher is now rewritten, and it is tailored for the QML and CPP layout case, the only one supported anyway. Reviewed-by: hjk
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