- Oct 27, 2020
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Christian Strømme authored
Change-Id: I42cbba710255073acf127a7c4e866395382f49cf Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Change-Id: I17b733fc2832b73d832761f12ce1ac6a0c1b3752 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
No version numbers. Correct the dependencies in the building from source section. Change-Id: I9695a2283d58de395c9d876e2c1c5fc9de3afa23 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Laszlo Agocs authored
Change-Id: I0361101f0ea04d6a04f28f2e4128d0494b5bb7ca Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Most of the documentation here is copy-pasted from Loader, so in the interest of keeping them consistent, they should be left as they are. This change simply makes the difference between Loader and Loader3D more explicit, by explaining that it is the superclass of the components that decides which one to use. Change-Id: I7d0b115f1fd3f59826ace7c58bce9efd9ca8a23e Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This appears to be a mistake inherited from the GLTF2 sample viewer where the tonemapping algorithm authored by Jim Hejl and Richard Burgess-Dawson is called "Hejl-Richard". Other sources call it Hejl-Dawson, which is more in accordance with how algorithms are usually named after its authors. Using the same name as these other sources will make it easier to find information about the algorithm. Change-Id: Ia16b72eec947acfaae721716ce6f7ab1f6b61579 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Qt Submodule Update Bot authored
Change-Id: I16fb619d2b6cfa0d285396bfba5d02b4270f35af Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- Oct 26, 2020
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Alexandru Croitor authored
As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Change-Id: I06a037477e5913548cccb4cac5cfb83ecbc4afe7 Reviewed-by:
Joerg Bornemann <joerg.bornemann@qt.io>
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Andy Nichols authored
Change-Id: I9b922a53cbaec72b35c4df4d46e7f0789eac6636 Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Andy Nichols authored
Change-Id: I03b984f1d4d5fd446e421873f9eaa9aefd341f44 Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This amends 9cdc4215, which removed versioned imports as a drive-by in files that contained the outdated import of QtQuick.Window. The remaining ones were not touched in that commit. With recent changes in Qt Quick Controls 2, though, importing older versions will fail on macOS due to a failure on loading the macOS style. So for the examples to run successfully there, we need to remove the versions everywhere. Fixes: QTBUG-87653 Change-Id: Ida1ef1f2228441f1c9d1a27a0a3a4fe3afd0d734 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
Don't play too close to the lancelot sampling period (200ms). Change-Id: Ia21ddf83f41acf59cbca92c9e60f42054371def6 Reviewed-by:
Paul Olav Tvete <paul.tvete@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
There was some seemingly unnecessary complexity when referring to BufferInput and TextureInput in the Effect documentation, so this is an attempt at simplifying it. First, there was a list of three ways to use BufferInput. Two of the ways were identical, except that one used the default assignment for one property. The third was to reference a TextureInput, which the documentation immediately after explained was redundant, since result would be exactly the same even if the BufferInput was omitted. It seems like the documentation was written to explain all the possible code paths internally rather than explain how the user should approach these types. This is an attempt at turning it around and limit the information to what the user needs to know. Change-Id: I8573beec9f95e5745e180cc0fd22418020502de7 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Fixes: QTBUG-87853 Change-Id: I482952db3820a660d2e13a00a57fad2dac392321 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Andy Nichols authored
Change-Id: I4ee8c2a518f41d05e688fb599318277389a8168b Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Jonas Karlsson authored
- Fix background color - Use columns for text - Flip cone color - Update image Change-Id: I35baf863c6935b877681822377aeef0117f64fe6 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Tony Leinonen <tony.leinonen@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eirik Aavitsland authored
A leftover of the mipmap count vs. max level confusion. It caused a single-level compressed texture to get the QRhiTexture::Flag::MipMapped flag wrongly set. While most backends would ignore it, on OpenGL it resulted in the texture failing to display. Task-number: QTBUG-80465 Change-Id: Iadb2f97be7ea98937177e57d5fe26b8fc13cba11 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Change the example scene to make it easier to see the effect of the effects Change-Id: I7e5a1b6b72aedef31ab05f6a8cc8895292c51601 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Paul Tvete authored
Flesh out the docs. Use complete sentences. Clarify some things, and fix some typos. Change-Id: Ib4ea0660c8d367702c7580f15a16130c782ad34c Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Jonas Karlsson authored
Improve documentation, add examples link. Change-Id: I39094ea50a6a2e8ff972776b99ef5bbed9065f1b Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Jonas Karlsson authored
- Fix broken links - Use Medium instead of Normal - Update image - Link to asset conditioning Change-Id: I70ef986b661ebc86f3e1b704186fee6d86c7a666 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Jonas Karlsson authored
Change-Id: Ia2f77bce6e181e76d8c832e252ff69b3223db25e Reviewed-by:
Tony Leinonen <tony.leinonen@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Some additional details, links and typo fixes. This also changes a mistake in the Camera documentation, where we claimed the distance to the near plane was given in "view coordinates", which doesn't really make sense. Change-Id: Ib7213c5ede3e823cb000c7f3416b0628e2b804e1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Andy Nichols authored
Change-Id: I01f36f09c5d36901efefe81109da230220ea9909 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Oct 23, 2020
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Eskil Abrahamsen-Blomfeldt authored
Add some details for people unfamiliar with 3D concepts and links to examples of different use cases for textures. Change-Id: I8cbfac970e8d3c8a553cadeae71d500e678760fe Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Going through and adding some details and links to all the different classes that are used to set up a post-processing effect. Change-Id: I11c9bd2e77cabe1d96b4ba1fe53fd79bea4f7bdb Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Change-Id: I43090f706a73e3e4146b90dc31f39013f2ab16ce Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Ie84d38415692b56a746f45f9a3e96eea30d52c15 Reviewed-by:
Alexandru Croitor <alexandru.croitor@qt.io>
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Christian Strømme authored
Fixes: QTBUG-87811 Change-Id: I5ced00e74ee413e2c5d768b157d53e0d7915f8bf Reviewed-by:
Alexandru Croitor <alexandru.croitor@qt.io>
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Miikka Heikkinen authored
Same pipeline may be cached with different renderpass descriptors in draw call data cache. Presumably this happens when a pipeline is compatible with multiple different render passes. When clearing the cache, check for actual deleted pipelines instead of just matching descriptor. Task-number: QDS-2899 Change-Id: Ib1326892dad9a4cf550536b4e06a24073437f7a1 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Tests the mapping between materials and sub-meshs. Change-Id: Ie50e45dfb7199e24f1a096a0e36facdf7e305215 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
QRhiTexture::BC1 == 0x83F0 (RGB_DXT1, not 0x83F1 (RGBA_DXT1). Ref. e.g. toGlCompressedTextureFormat() in qrhigles2.cpp. Improves the textures/compressed.qml lancelot scene. Task-number: QTBUG-80465 Change-Id: Ibf8fb1e0ae81b9dfe94d034c0f6159abf3fe51e8 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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- Oct 22, 2020
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Inho Lee authored
Change-Id: Iaa7fac9e278c4473d895905f4e9331ee9381ddf3 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
Less noisy, and easier to notice transparency. As a driveby, remove duplicated copies of the checkerboard pngs. Change-Id: I3430f4a800dd79f6282386ad1196d0bc0440e8d9 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Initial version. Change-Id: Ic05070e1176d2c6d1f4e3b974eab62ee7e4f9ae1 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
ScrollView now clips contents by default, unless we manually create a Flickable with no clipping. This example uses controls that extend outside the scroll view. Change-Id: Id3350aaf95d8b60736d039a7d225a2d05d9cfa94 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Id9d6b2a5303639489dd0ee3973ae92809b5f2961 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This enum type is only used by PerspectiveCamera and subtypes, so it makes sense to keep it there. Change-Id: I5cee6b0065eb85db3496c474ed682a2aa6ae4c92 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Add missing overrides Change-Id: Ieddabdd31c92248a870cfd786c146f05fa1c5536 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Qt Submodule Update Bot authored
Change-Id: Ie42a8fee26e7fa49f1b4802e957207180ff441df Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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