- Oct 29, 2020
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Antti Kokko authored
- 1465c911 Fix a UV generation bug without a shader key + bcd44d1c Remove a redundant shader code generation - ec4bc7b5 Fix issue of generating uniforms for custom materials and effects - 9ffa0990 Rename shaderInfo to shaderInformation in CustomMaterial template - 53709d98 Do not sync renderer until the View3D component is complete - efceeabc Add changes file for Qt 5.15.1 + e2ab40b3 Doc: Improve intro to Qt Quick 3D + 6722290a Bump version Change-Id: I6e0c6ca3ac54f9888ecf08d506f72b43543a1156 Reviewed-by:
Andy Nichols <andy.nichols@qt.io> (cherry picked from commit 2e05e6d6) Reviewed-by:
Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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- Oct 28, 2020
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Kaj Grönholm authored
Add new game into examples which combines Qt Quick and Quick 3D. Task-number: QTBUG-87700 Change-Id: I3e1b445c810ee1ce52e2e2ac0633a81ed6ec8a1d Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: I601b8ab3cb763f85d69b083d6611472a5fe65803 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Inho Lee <inho.lee@qt.io> Reviewed-by:
Antti Määttä <antti.maatta@qt.io>
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Christian Strømme authored
Change-Id: I2d3b408bb25caacba6107bb44a852931591f2ce7 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Antti Määttä authored
Also fix the docs to use the correct command. Task-number: QTBUG-87880 Change-Id: Idcc439a29a3abfcd1e5a04959afe86f38ccda9fd Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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- Oct 27, 2020
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Internally it is still between -1.0 and -0.001 but this normalized value is makes much more sense from the user perspective. Change-Id: Ie3a6fe0065d9f1e6b79520b113112777b4838d49 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Change-Id: I3c5962dc4587680fda9b9f06dbd307a112336cd1 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Also document the expected range and default values, as well as some details about why you may want to use a probeHorizon. This also makes sure that probeHorizon is taken into consideration when rendering PrincipledMaterial. Change-Id: Ie06a492d43642f6dee0634a7836f40a4d0334c31 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Christian Strømme authored
Change-Id: I86f591a25d4768dfbdac635ce7f51c8078affbaf Reviewed-by:
Inho Lee <inho.lee@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Idb44eda7e140eb3d0e697405a5fbc112715d750a Reviewed-by:
Inho Lee <inho.lee@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: Ia5fb9ca80903e9d7064aa6354d1e26ada74f67fd Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Change-Id: I35bd53da748af8803bd3598acb08ef1cfa2d81e7 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Jonas Karlsson authored
- add more text - rename variables - update image Change-Id: Ic76765358f8020aa1afb6318d80c65e79e37cf4b Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Fold what makes sense into the docs proper. Drop the rest. Task-number: QTBUG-86522 Change-Id: I28db2948bcb131494ee859d226637cfc5b0328df Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Inho Lee authored
Change-Id: I007fe9cc863184da1354fe5aed62ee3ea833f276 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Inho Lee authored
Change-Id: Icced88e9135151ff65d4867986dd2f5a6e2f6f5c Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Inho Lee authored
Change-Id: I987f7d2e9445b50fcda22a6fce8fddf2268eef0b Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Christian Strømme authored
Change-Id: Ic5608d0361b23a2ea045b043227838947bd50ece Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Inho Lee authored
According to the GLTF2 spec, "Implementation Note: Client implementations should apply only the transform of the skeleton root node to the skinned mesh while ignoring the transform of the skinned mesh node." Change-Id: Id0225978da899762503d6658343e9dd6af53330c Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Change-Id: I089095ddf6205f945b5c8860ba146537f48357c8 Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Paul Tvete authored
Change-Id: I61043997fd81b4490fb3aa2003d6bea98e903ee5 Reviewed-by:
Jonas Karlsson <jonas.karlsson@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
This class is public and we don't really want to expose these two, so they were moved the private implementation. Change-Id: I5493f553b7b6ea378aa6fd9f30cfdef636ce9fa4 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Christian Strømme authored
Change-Id: I42cbba710255073acf127a7c4e866395382f49cf Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Change-Id: I17b733fc2832b73d832761f12ce1ac6a0c1b3752 Reviewed-by:
Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
No version numbers. Correct the dependencies in the building from source section. Change-Id: I9695a2283d58de395c9d876e2c1c5fc9de3afa23 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Laszlo Agocs authored
Change-Id: I0361101f0ea04d6a04f28f2e4128d0494b5bb7ca Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
Most of the documentation here is copy-pasted from Loader, so in the interest of keeping them consistent, they should be left as they are. This change simply makes the difference between Loader and Loader3D more explicit, by explaining that it is the superclass of the components that decides which one to use. Change-Id: I7d0b115f1fd3f59826ace7c58bce9efd9ca8a23e Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This appears to be a mistake inherited from the GLTF2 sample viewer where the tonemapping algorithm authored by Jim Hejl and Richard Burgess-Dawson is called "Hejl-Richard". Other sources call it Hejl-Dawson, which is more in accordance with how algorithms are usually named after its authors. Using the same name as these other sources will make it easier to find information about the algorithm. Change-Id: Ia16b72eec947acfaae721716ce6f7ab1f6b61579 Reviewed-by:
Christian Strømme <christian.stromme@qt.io>
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Qt Submodule Update Bot authored
Change-Id: I16fb619d2b6cfa0d285396bfba5d02b4270f35af Reviewed-by:
Qt Submodule Update Bot <qt_submodule_update_bot@qt-project.org>
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- Oct 26, 2020
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Alexandru Croitor authored
As well as the MACOSX_BUNDLE properties as necessary. Task-number: QTBUG-87664 Change-Id: I06a037477e5913548cccb4cac5cfb83ecbc4afe7 Reviewed-by:
Joerg Bornemann <joerg.bornemann@qt.io>
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Andy Nichols authored
Change-Id: I9b922a53cbaec72b35c4df4d46e7f0789eac6636 Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Andy Nichols authored
Change-Id: I03b984f1d4d5fd446e421873f9eaa9aefd341f44 Reviewed-by:
Antti Määttä <antti.maatta@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
This amends 9cdc4215, which removed versioned imports as a drive-by in files that contained the outdated import of QtQuick.Window. The remaining ones were not touched in that commit. With recent changes in Qt Quick Controls 2, though, importing older versions will fail on macOS due to a failure on loading the macOS style. So for the examples to run successfully there, we need to remove the versions everywhere. Fixes: QTBUG-87653 Change-Id: Ida1ef1f2228441f1c9d1a27a0a3a4fe3afd0d734 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Eirik Aavitsland authored
Don't play too close to the lancelot sampling period (200ms). Change-Id: Ia21ddf83f41acf59cbca92c9e60f42054371def6 Reviewed-by:
Paul Olav Tvete <paul.tvete@qt.io>
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Eskil Abrahamsen-Blomfeldt authored
There was some seemingly unnecessary complexity when referring to BufferInput and TextureInput in the Effect documentation, so this is an attempt at simplifying it. First, there was a list of three ways to use BufferInput. Two of the ways were identical, except that one used the default assignment for one property. The third was to reference a TextureInput, which the documentation immediately after explained was redundant, since result would be exactly the same even if the BufferInput was omitted. It seems like the documentation was written to explain all the possible code paths internally rather than explain how the user should approach these types. This is an attempt at turning it around and limit the information to what the user needs to know. Change-Id: I8573beec9f95e5745e180cc0fd22418020502de7 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Laszlo Agocs authored
Fixes: QTBUG-87853 Change-Id: I482952db3820a660d2e13a00a57fad2dac392321 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Andy Nichols authored
Change-Id: I4ee8c2a518f41d05e688fb599318277389a8168b Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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Jonas Karlsson authored
- Fix background color - Use columns for text - Flip cone color - Update image Change-Id: I35baf863c6935b877681822377aeef0117f64fe6 Reviewed-by:
Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by:
Tony Leinonen <tony.leinonen@qt.io> Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Eirik Aavitsland authored
A leftover of the mipmap count vs. max level confusion. It caused a single-level compressed texture to get the QRhiTexture::Flag::MipMapped flag wrongly set. While most backends would ignore it, on OpenGL it resulted in the texture failing to display. Task-number: QTBUG-80465 Change-Id: Iadb2f97be7ea98937177e57d5fe26b8fc13cba11 Reviewed-by:
Andy Nichols <andy.nichols@qt.io>
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Paul Tvete authored
Change the example scene to make it easier to see the effect of the effects Change-Id: I7e5a1b6b72aedef31ab05f6a8cc8895292c51601 Reviewed-by:
Laszlo Agocs <laszlo.agocs@qt.io>
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