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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
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**************************************************************************/
#include "glsleditorplugin.h"
#include "glsleditor.h"
#include "glsleditorconstants.h"
#include "glsleditorfactory.h"
#include "glslcodecompletion.h"
#include "glslfilewizard.h"
#include <coreplugin/icore.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/mimedatabase.h>
#include <coreplugin/uniqueidmanager.h>
#include <coreplugin/fileiconprovider.h>
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/actioncontainer.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/editormanager/editormanager.h>
#include <projectexplorer/taskhub.h>
#include <extensionsystem/pluginmanager.h>
#include <texteditor/fontsettings.h>
#include <texteditor/storagesettings.h>
#include <texteditor/texteditorconstants.h>
#include <texteditor/texteditorsettings.h>
#include <texteditor/textfilewizard.h>
#include <texteditor/texteditoractionhandler.h>
#include <texteditor/completionsupport.h>
#include <utils/qtcassert.h>
#include <glsl/glslengine.h>
#include <glsl/glslparser.h>
#include <glsl/glsllexer.h>
#include <QtCore/QtPlugin>
#include <QtCore/QDebug>
#include <QtCore/QSettings>
#include <QtCore/QDir>
#include <QtCore/QCoreApplication>
#include <QtCore/QTimer>
#include <QtGui/QMenu>
#include <QtGui/QAction>
using namespace GLSLEditor;
using namespace GLSLEditor::Internal;
using namespace GLSLEditor::Constants;
GLSLEditorPlugin *GLSLEditorPlugin::m_instance = 0;
GLSLEditorPlugin::InitFile::~InitFile()
{
delete engine;
}
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GLSLEditorPlugin::GLSLEditorPlugin() :
m_editor(0),
m_actionHandler(0)
{
m_instance = this;
}
GLSLEditorPlugin::~GLSLEditorPlugin()
{
removeObject(m_editor);
delete m_actionHandler;
m_instance = 0;
}
/*! Copied from cppplugin.cpp */
static inline
Core::Command *createSeparator(Core::ActionManager *am,
QObject *parent,
Core::Context &context,
const char *id)
{
QAction *separator = new QAction(parent);
separator->setSeparator(true);
return am->registerAction(separator, Core::Id(id), context);
}
bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *error_message)
{
Core::ICore *core = Core::ICore::instance();
if (!core->mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), error_message))
return false;
parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);
// m_modelManager = new ModelManager(this);
// addAutoReleasedObject(m_modelManager);
addAutoReleasedObject(new GLSLHoverHandler(this));
Core::Context context(GLSLEditor::Constants::C_GLSLEDITOR_ID);
m_editor = new GLSLEditorFactory(this);
addObject(m_editor);
CodeCompletion *completion = new CodeCompletion(this);
addAutoReleasedObject(completion);
m_actionHandler = new TextEditor::TextEditorActionHandler(GLSLEditor::Constants::C_GLSLEDITOR_ID,
TextEditor::TextEditorActionHandler::Format
| TextEditor::TextEditorActionHandler::UnCommentSelection
| TextEditor::TextEditorActionHandler::UnCollapseAll);
m_actionHandler->initializeActions();
Core::ActionManager *am = core->actionManager();
Core::ActionContainer *contextMenu = am->createMenu(GLSLEditor::Constants::M_CONTEXT);
Core::ActionContainer *glslToolsMenu = am->createMenu(Core::Id(Constants::M_TOOLS_GLSL));
glslToolsMenu->setEmptyAction(Core::ActionContainer::EA_Hide);
QMenu *menu = glslToolsMenu->menu();
//: GLSL sub-menu in the Tools menu
menu->setTitle(tr("GLSL"));
am->actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu);
Core::Command *cmd = 0;
// Insert marker for "Refactoring" menu:
Core::Context globalContext(Core::Constants::C_GLOBAL);
Core::Command *sep = createSeparator(am, this, globalContext,
Constants::SEPARATOR1);
sep->action()->setObjectName(Constants::M_REFACTORING_MENU_INSERTION_POINT);
contextMenu->addAction(sep);
contextMenu->addAction(createSeparator(am, this, globalContext,
Constants::SEPARATOR2));
cmd = am->command(TextEditor::Constants::UN_COMMENT_SELECTION);
contextMenu->addAction(cmd);
// Set completion settings and keep them up to date
TextEditor::TextEditorSettings *textEditorSettings = TextEditor::TextEditorSettings::instance();
completion->setCompletionSettings(textEditorSettings->completionSettings());
connect(textEditorSettings, SIGNAL(completionSettingsChanged(TextEditor::CompletionSettings)),
completion, SLOT(setCompletionSettings(TextEditor::CompletionSettings)));
error_message->clear();
Core::FileIconProvider *iconProvider = Core::FileIconProvider::instance();
Core::MimeDatabase *mimeDatabase = Core::ICore::instance()->mimeDatabase();
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES)));
iconProvider->registerIconOverlayForMimeType(QIcon(QLatin1String(":/glsleditor/images/glslfile.png")),
mimeDatabase->findByType(QLatin1String(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES)));
Core::BaseFileWizardParameters fragWizardParameters(Core::IWizard::FileWizard);
fragWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
fragWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Fragment shaders generate the final "
"pixel colors for triangles, points, and lines rendered "
"with OpenGL."));
fragWizardParameters.setDisplayName(tr("Fragment shader (OpenGL/ES 2.0)"));
fragWizardParameters.setId(QLatin1String("F.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderES, core));
Core::BaseFileWizardParameters vertWizardParameters(Core::IWizard::FileWizard);
vertWizardParameters.setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
vertWizardParameters.setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Vertex shaders transform the "
"positions, normals, and texture co-ordinates of "
"triangles, points, and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex shader (OpenGL/ES 2.0)"));
vertWizardParameters.setId(QLatin1String("G.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderES, core));
fragWizardParameters.setDescription
(tr("Creates a fragment shader in the Desktop OpenGL Shading "
"Language (GLSL). Fragment shaders generate the final "
"pixel colors for triangles, points, and lines rendered "
"with OpenGL."));
fragWizardParameters.setDisplayName(tr("Fragment shader (Desktop OpenGL)"));
fragWizardParameters.setId(QLatin1String("J.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(fragWizardParameters, GLSLFileWizard::FragmentShaderDesktop, core));
vertWizardParameters.setDescription
(tr("Creates a vertex shader in the Desktop OpenGL Shading "
"Language (GLSL). Vertex shaders transform the "
"positions, normals, and texture co-ordinates of "
"triangles, points, and lines rendered with OpenGL."));
vertWizardParameters.setDisplayName(tr("Vertex shader (Desktop OpenGL)"));
vertWizardParameters.setId(QLatin1String("K.GLSL"));
addAutoReleasedObject(new GLSLFileWizard(vertWizardParameters, GLSLFileWizard::VertexShaderDesktop, core));
return true;
}
void GLSLEditorPlugin::extensionsInitialized()
{
}
ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown()
{
// delete GLSL::Icons::instance(); // delete object held by singleton
return IPlugin::aboutToShutdown();
}
void GLSLEditorPlugin::initializeEditor(GLSLEditor::GLSLTextEditor *editor)
{
QTC_ASSERT(m_instance, /**/);
m_actionHandler->setupActions(editor);
TextEditor::TextEditorSettings::instance()->initializeEditor(editor);
// // auto completion
connect(editor, SIGNAL(requestAutoCompletion(TextEditor::ITextEditable*, bool)),
TextEditor::CompletionSupport::instance(), SLOT(autoComplete(TextEditor::ITextEditable*, bool)));
// // quick fix
// connect(editor, SIGNAL(requestQuickFix(TextEditor::ITextEditable*)),
// this, SLOT(quickFix(TextEditor::ITextEditable*)));
}
Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::ActionManager *am,
Core::Context &context, const QString &name,
Core::ActionContainer *c1, const QString &keySequence)
{
Core::Command *command = am->registerAction(a, name, context);
if (!keySequence.isEmpty())
command->setDefaultKeySequence(QKeySequence(keySequence));
c1->addAction(command);
return command;
}
QByteArray GLSLEditorPlugin::glslFile(const QString &fileName)
{
QString path = Core::ICore::instance()->resourcePath();
path += QLatin1String("/glsl/");
path += fileName;
QFile file(path);
if (file.open(QFile::ReadOnly))
return file.readAll();
return QByteArray();
}
void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile)
{
// Parse the builtins for any langugage variant so we can use all keywords.
const int variant = GLSL::Lexer::Variant_All;
const QByteArray code = glslFile(fileName);
initFile->engine = new GLSL::Engine();
GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant);
initFile->ast = parser.parse();
}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const
if (variant & GLSL::Lexer::Variant_GLSL_120)
return &m_glsl_120_frag;
else
return &m_glsl_es_100_frag;
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const
if (variant & GLSL::Lexer::Variant_GLSL_120)
return &m_glsl_120_vert;
else
return &m_glsl_es_100_vert;
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const
if (variant & GLSL::Lexer::Variant_GLSL_120)
return &m_glsl_120_common;
else
return &m_glsl_es_100_common;
Q_EXPORT_PLUGIN(GLSLEditorPlugin)