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  1. Apr 14, 2010
  2. Apr 13, 2010
    • dt's avatar
      Fix ui completion for new projects · c58469ce
      dt authored
      The UI_DIR and MOC_DIR weren't added to the includepath for new
      projects, since at the time of parsing the directories don't exist yet.
      
      We now always add UI_DIR and MOC_DIR to the include path, without caring
      whether they exist.
      
      Task-Nr:  QTCREATORBUG-1064
      Reviewed-By: ossi
      c58469ce
  3. Mar 29, 2010
  4. Mar 22, 2010
  5. Mar 17, 2010
  6. Mar 15, 2010
    • dt's avatar
      Add new on virtual folders adds to the wrong path. · 6ecd9cc5
      dt authored
      The solution ain't great. Essentially we need to fix that path() needs
      to be unique and a 1:1 mapping to the file system by introducing a
      separate method for the first usage.
      
      Task-Nr: QTCREATORBUG-828
      Reviewed-By: con
      6ecd9cc5
  7. Mar 12, 2010
  8. Mar 11, 2010
  9. Mar 10, 2010
    • dt's avatar
      Use exact and aysnc .pro file evaluate · ab8fc52d
      dt authored
      This is a big change touching almost all of our .pro file parsing.
      With this patch we only evaluate once exact for all needs and once
      greedy for the filelist. That is the qt runconfigurations don't have own
      evaluaters but reuse the project wide exact evaluation.
      
      We reevaluate if the user changes the build directory, the qmake
      buildconfiguration or the qmake arguments. That is if you open src.pro
      (or projects.pro) of qt with a shadow build you still don't get all the
      files, but after correcting the build directory, we reevaluate the .pro
      files and find all files. So for a suitable definition of fixed, that
      bug is now fixed.
      
      We now get the exact defines of all .pro files instead of all defines for all
      buildconfigurations. We still don't distinguish in which
      .pro file a DEFINE is set. So the code model now knows about all the
      defines set for the given configuration but not for which files it is
      actually set. Also that includes all DEFINES set in .qmake.cache or the
      mkspecs. This means all defines from .pro files should now work.
      
      The intial loading is still synchronous. I haven't looked into it to
      deeply, but it seems possible to make it also async.There are probably a
      few issues which need to be solved fist.
      
      Also due to the asynchronous nature of the code, the executable is
      updated a few seconds after actually changing the build configuration
      ab8fc52d
  10. Mar 05, 2010
  11. Feb 26, 2010
  12. Feb 24, 2010
  13. Feb 17, 2010
  14. Feb 12, 2010
  15. Feb 09, 2010
    • Tobias Hunger's avatar
      Integrate target support · d1bdfcc3
      Tobias Hunger authored
       * Ease cross device development by introducing 'targets' which
         group build- and runsettings that are valid for this one target
      
       Most of the kudos for the code review go to dt. Con, thorbjorn,
       ckandler and others did also review parts of this patch.
      
      Reviewed-by: dt
      d1bdfcc3
  16. Feb 02, 2010
  17. Feb 01, 2010
  18. Jan 25, 2010
  19. Jan 20, 2010
  20. Jan 12, 2010
  21. Jan 07, 2010
    • Tobias Hunger's avatar
      Make method naming more consistent. · a6ad7737
      Tobias Hunger authored
        * Use id() for methods returning a string used to represent
          some type of object.
        * Use displayName() for strings that are meant to be user
          visible.
        * Quieten some warnings while touching the files anyway.
        * Move Factories to their products in the plugins where that
          was not done before.
      
      Reviewed-by: dt
      a6ad7737
  22. Dec 10, 2009
  23. Dec 08, 2009
  24. Dec 07, 2009
    • dt's avatar
      Rework connections on the project pane for Qt4Projects. · 1e46cb42
      dt authored
      Should fix a lot of corner cases, might introduce a few bugs.
      Also rename functions/slots to be better named.
      
      Generic Project Manager and CMake Project Manager are missing from this
      patch.
      1e46cb42
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